a rock has gone through so much shit in its lifetime that it appears to look random.. (every crack has its sense) if you force yourself to do something from imagination while not even being able to copy a real one, it's gonna end badly.. I know quite a few people who like to draw lots of weird characters calling it comic…
hm i tried to go for more realistic proportions.. the legs are often made a bit longer on comic-super hero proportions which are commonly used in games (i think) so i'd say that the legs should only be stretched a tiiiiny bit. you're definately right about the hands, especially on the female.. as it is they are quite long…
Yer cos people don't spend more than that on a ipad, phone or shit ... even a graphics card. I'm not saying it's cheap, I'm also not saying it's worth it but it's far from expensive. Loved DR3, despite it's departure from comical goodness... loads and loads of zombs to run down = awesome. Titan looked ok, will have to keep…
- Devs, not every game needs to be open world. I don't want to sink 300 hundred hours into your terrible GTA clone. Give me a 20 hour linear experience and I'll be happy. Or semi-linear or not even linear at all. I just don't need a huge open world with 300 damn sidequests... - Character art bores me. No offence to…
i didn't start out thinking i would want to be a concept artist. basically i was drawing comics, and then moved on to fine art a couple years, and then to 2d animation a couple years, but i decided to be a concept artist and started learning Maya. I agree with everything you guys said. couple people already told me to…
Sorry, I didn't mean for my post to seem hostile. I was just mentioning how I'm different and have never had that sort of mindset you were describing. I've always been more fascinated by things grounded in reality, which is probably why I've never had much interest in fantasy/epic stuff. I've never completely fit-in with…
As Daz says, this seemed kind of inevitable. From my limited vantage point, it seemed that it had gotten to be far too bloated with focus on cosplay and fancy sets instead of games, not to mention the fact that every two-bit web-journalist with "GAMEZ" written on his page in comic sans and every kid who sold a few units…
Really nice work. I really love it. Yeah, the hips might be too wide, and the claws might not be in the exact right place, but I really love the wrinkles you got on the clothing. It really looks real and gives him alot of character. Also, I think the slim bridge on the nose, but kind of fat tip makes him appear sort of…
It's a beautiful series, that's for sure. I don't know if the story is really anything to get too interested in (it does improve as it gets further in though), but it's a nice change to just see a character who blows the living crap out of everything without any trouble. Plus there's so many different environments Killy…
Hi there! We are a small comic/animation studio making a short film! This is for contract work on rigging the character, Marshal. Position: 3d Rigging artist that, can do a basic body mechanics rig and basic facial rig on a model that is fully done and textured for Maya. Length: Looking for a one month turnaround for rig.…