Hi, I'm a beginner in 3d rendering, mostly doing it for fun. I am trying to render a megascan asset using redshift in houdini, but no matter how much light or shading configuration i'm trying, I just cannot get it to look 'realistic' (or I may have no idea of what realistic is ) I tried to follow the quixel tutorial to…
Ok, so I decided to make the steering assembly and the back of the car chasis today and it fits the body kit. here is where the transmission will be: I have noticed that I need to change the shading on the wheel: It fits the body kit :) The steering assembly : After this I will move on to working on the braking system…
http://wiki.polycount.com/wiki/BaseMesh check these out ^ also check out the daz genesis 8 (it's free), and gumroad and artstation as well. Lots of free stuff out there from professional artist. You'll find almost every single one is different. There isn't one right way to do the topology. Best thing to do is determine…
Oh neat, I love seeing how people interpret Gwen's character. She has so much personality to play with and use in a model. I'll be interested to see where you take her. As Natland mentioned, you'll likely need to revisit her face a bit if you're going to leave out her mask. You can try to head in a more stylized direction…
Dear users of poly count, as a woman who has a full understanding of the art process that goes into making these models, and the texture process it takes to make them look good, I find it amazing that the gigantor boobied freak weirdo model made by lone wolf has even made it to this page. It's also very shocking that there…
Hello Wolf! There is some really good stuff in here, I can tell you know a bit about anatomy. There are some areas I wanted to bring to your attention however. I did a very crude paint over your torso, one thing is I feel bringing out the lower oblique more will help give your torso more definition. Also in this image I…
Hey SveinKF, I really like your reel! Really cool. I especially like the third scene. :) Although I don't have any specific feedback, maybe I can provide some food for thought instead. Regarding cycles in reels, I have also heard that some game studios don't care if you have cycles in your reel as long as the animation…
Im playing it on 360 and enjoying it so far. there are a few frame rate hitches but whatever, viewing the world on a 50 inch tv is way more enjoyable for me. To me this is a game where it really shows how strong art direction can influence a project. everything feels cohesive and believable, love all the clutter of…
Teriaki : I agree, the renderings you just posted are perfect, especially for a game like Borderlands. Not too much time was wasted on gimmicks and details, which in turn allows the modeler to only focus on what matters the most. Unfortunately, for the last few years there has been a push for character models that can also…
rumbleshushi: While I agree with you that its definitely cool to push the individuality of a character to make it look realistic, But... I think you have missed the point here. I could be wrong, but it seems that The Boss is trying to LEARN female anatomy by doing this character. Not push the boundaries of what is accepted…