I don't think your bakes are coming through well enough to do your excellent high poly models justice. I would spend some more time perfecting your low poly models and their uv layouts until you get some clean bakes that do them justice. Both the juke box and the bumper car deserve much better. Your lowpoly polygon…
You enthusiasm is quite impressive, but you probably need to slow down a bit a make sure you get each model right before. You've got consistent problems with polygon distribution and flow across all on the thread you've posted - two dense in some places and not enough polys in others. With this guy, you could strip out…
Heh, facetious humor just doesn't come across very well in written form. I mainly got into Blender simply because of budgetary restraints. Now that my finances are improved, I'm seriously considering buying some commercial programs. Although Blender has its own sculpting tools, it chokes if you throw too many polygons at…
First of all I like the house and the style. Besides the textures I would maybe add just a little more geometry on the right places and maybe deform some vertices. At the moment the house seems to have perfectly straight Walls, roofing and scantling. By adding some devisions at the right places the house would get a more…
Hi. I just bought XSI 4 foundations and I think it was worth it. I come from Max so it's been a bit annoying learning XSI. Version 4 has some nice polygon modeling tools and you can sort of work like you do in Max with the polygon object. Things that I thought were missing are actually there, it's just different. The knife…
It seems to work better on my mac than the PC version. This is my updated process after showing peopl at work: 1. Use Optimize in max to rip out the unnecessary detail from the high poly - a tip I got for Ror. I saved this as mid poly.obj. (My high poly legs went from 1/2 million polygons to about 60,000) 2. I took a set…
well I don't know of any sure fire way to make things like this perfectly, but one thing I know will work to keep the dimensions is to stick with the rotate tool in one dimension only. Also if you are working in maya be sure to change the rotate tool's prefs so that you can recenter the manipulator by clicking the middle…
This is coming along really nicely - the only thing I'm a bit confused about are the polygons used for the ground; are all of the edges being shown in these images, or are the floor polygons n-sided faces being crashed through? There are also a few other n-siders, such as the handrail that has the big chip in it on the…
First off let me say I think the design is pretty elegant. Heres my two cents: I agree with the idea to use a plane with transparency for the teeth. Also, I think you should make some changes to the structure. The head has a lot more polygons than the body. (My personal style is to have a relatively even spread) Id say…
There's a lot of good work in this model-- and some that still needs some work. I like the arms and the head, and everything else is good proportionally, however-- A) The elbows and knees need more geometry to allow them to bend during animation. B) I'd suggest some reference for the torso section. The overall shapes and…