My personal opinion: Work your way up in the games industry, make friends/contacts, build an internet presence, leave job at "9-5" games job, work from home through contacts and build a reputation and lasting friendships with companies that enjoy working with outsource/freelance. Could even apply for studios that allow…
Thank you for the info! Really helpful, i'll keep that in mind. @b0lly nice start! I've made some lines in your image with some things I see, I'll make my model near 30k tris. The idea is to make it as detailed as possible (target AAA fps) and in a way that I can make some kind of loading animation, it will be funny to…
I went to a school to learn 3D and it was one of the best decision I made in my life. However I should let you know that it was an incredibly good school, HEAJ Namur. The school year cost 350 euros and teachers are actual veteran game artists currently working in the game industry. There I met a senior character artist who…
Thanks so much guys. It's a pleasure seeing this thread coming to life :) @nikkiPito Thank you ! It's definitely one of the few AAA games out there with a very strong artistic authorship. Make sure you play it slow and enjoy the world :) @volaille Cheers ! I am not a Maya user. Therefore, it's ahrd for me to visualize the…
The zbrush method is sufficient for what a character artist needs. A good set of references would have a number of poses for a character you've chosen, so you could reproduce that without making a rig. Of course if you learn to rig, it can prove useful, but if a studio finds your better at modeling and have a team of…
I thought I would post a small update. Haven't worked on it much, just trying to get most of the large parts to scale and got the wheels out of the way. I have heaps to do before I take it into zbrush and have some spare time coming up so will really push to get this done. There are so many little suspension peices on this…
Hmmm, I disagree, speaking from my experience in the MMO field. It's all about the art, it's also an art style that will get you hired at mobile studios, don't discount them. Mobile is the NES of the current generation of kids. Jacque: your survey asks for AAA devs yet lists Kingsisle, we made diffuse only characters…
Thanks, PattyWhacker. I feel that I need more education in art fundamentals in order to truly reach AAA quality. Not only do I want and need some more solid 2D skills, but I also want to learn the character art pipeline as well as the pipelines of other artists in order to make their jobs easier. I want to learn more…
It's also worth asking, how long have you been working at it? Becoming an amazing artist isn't something that is going to happen overnight. The games that you are talking about trying to match in terms of artistic quality are made by teams of experienced artists. You can't expect to follow a few paid tutorials and start…
Man... someday someone will make a plugin that procedurally generates an entire AAA game. 1. Have a few sliders choosing which genre you want (Sci-fi, Fantasy, Post-Apocalyptic, etc). 2. Press Generate button. 3. Profit. I just feel like there are more and more things these days, that make things that used to seen as…