well I worked my way through the Area threads of autodesk and it seems that by default it is not that easy to disable it (or not possible). THe reason for that is some .NET 4 stuff that does not allow to switch or alter font things - or something like that. Josef Wienerroither writes: But there is a hacky way…
Style: Is awsome, I love the look and over all shape, It has great character and weight. Big, bulky, robot mech lookin thing, who doesn't love that =) I think the one thing that is holding the model back is the skin and the unwrap job. I feel your pain about unwrapping. oh the pains of a day wasted playing tetris with UV…
Yup, I added some liquid stains and some color variation for the dirt. I also increased the roughness contrast I think this looking better, thanks. let me know what do you think.
Another reason I don't think it has something to do with avoid radius is because i spawn only one and it still acts weird. See for yourself [ame] http://www.youtube.com/watch?v=OCkHPrYeOJc[/ame]
There's an article on Kotaku about us! Not sure why the stages aren't on there though. http://kotaku.com/5800009/brawl-art-contest-spawns-beautifully-reimagined-cammy-cyber-chun+li-and-haggar-piledriving-a-shark/gallery/1
you should take a look at UTs fire hydrant haha that thing is ridiculous.... but it has grime stains and tears... some bumps from when they use them... those are good reference...but so far so good.
Nice work:) Inspired by the Paper-City short (https://vimeo.com/67658001)? The thing that stood out the most for me was that the big building-type (skyscrapers?) didn't have any spawn-animations - they just rise from the ground.
To add to this : Most non metals have a very similar specular color/intensity (near white gray-ish) Metalness should be sufficient for most materials except more exotic ones such as a beetles carapace and (?) oil stains (?)
When you have access to the codeadding playermodels is trivial. Hell, you could just add code to spawn the player as a different entity for each class. Entity definitions include models so they wouldn't even be hardcoded.
one thing that sticks out to me is you's placed the 'grime' above the windows, not below. since those stains are usually from water dripping off something it would make more sense to me to have it below.