yeh, apart from echoing the "show more environment stuff" comments, i'd like to add that this menu on the right makes me go nuts. you could/should have put it on top so people have the most important thing - your work - not covered in some menu and then having to scroll in order to see it all. sure you explain that it…
I've spent a fair bit of time in south east Asia, and I would recommend using a much brighter light source and cranking up the number of bounces in GI if at least not using a reasonably high amibient term. The sun can be very intense in that part of the world. Once you get the lighting down, you may need to take another…
Thanks update: I've started working on her club outfit I'm hoping to render it in that cinematic dim lit style in Maya Transfering everything over to maya is usually the stage in the project I can get stuck as a lot of tutorials use zwrap using textures from texturexyz, but it's not available for mac so I have to make all…
Unleashed is hands down the best movie I have seen this year . It has a little bit of everything . Kick ass kungfu , Love , Kindness ...it's a touching movie about a man who suffers ultimate hardship and find love and compasion ... it has all the elements of what made The shawshank redemption a great movie and of course…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
If you were going for Doom 3 I'd suggest making a 2k version and rendering this one to the normalmap, add little details either by painting and overlaying or by using Pior's (I think it was Pior who did this first) method of modeling the details into a flat plane and overlaying them. The concept art makes him look like…
Your shadows are really strong and they're uniform in their strength throughout the scene, even after they begin hitting areas that should be getting hit by the fluorescent lights above. It's like your ceiling lights aren't even there, but despite this they have some really strong bloom on them even though they're not…
Top of the circle is fine here, its black because light is hitting the other side of it, basic shading etc. You'll note on the shot below, the top is being lit correctly. This looks like a problem with your cage, ie: that bottom part is stickout out of the cage and not getting hit. You're bakes are also generally wanky…
for whatever reason i read "Army - Game Character" and opened this thread up and though "she'd get killed instantly." but anyway. spectacular job! the diffuse looks awesome. the shader looks really nice as well. seems like you can still play with lighting a bit more to make the model pop. in some areas it seems like the…
Looks pretty good overall. A few points that I think could be improved are: -Have a more interesting texture for the tree trunk, right now it seems to generic. -Add more micro detail to the rock texture, right now it seems a bit weird and low res. -Make the bricks on the wall pop, they look flat and uninteresting. -Perhaps…