You might be able to use Layers. You can then probably use timeline to keyframe the layer strengths for an even quicker swap. Just from a quick test though, this seems to work good for preserving masking but not so much for actual details; those could get warped as the other layer nears an extreme. An alternative would be…
Stones, cylinders, rocketships... anything you want. There's still no solid reason to try and reenter 3d edit mode after manually positioning a tool on the 2d document. The document is made out of pixels/pixols and is different than polygon models which just float around in their own special plane of existence on top.…
The Nemesis system looks pretty swell, though I can see it getting real cheesy really fast. "You did X to my Y, back in Z" before every single boss battle.
do you mean like videos of you making these epic sculpts?Because that would be awesome! I plan to learn Z-Brush over the summer so those videos would really help! :D
You can also set the Draw Scale 3D Z value to a lower number. When I import heightmaps from World Machine, I always change it from 256 down to 16 or so.
Ye I have heard of this smoothing group method, do you think it would work out if i then smoothed some of the edges out in Z Brush and achieve a good bake? . Sorry for the bombardment of questions.
Loving the new build. Couple questions: 1) Is there a key shortcut list for the new 3DO? 2) Will you be able to show the UV's in Photoshop. 3) Is there really not a way to Control-Z in 3DO? If so, that's pretty harsh.
what you want is probably 0,0,1 transformed to world coordinates? or you could use the dot product of the Z and X (or Y) worldposition coordinates I can't remember there being a specific world up vector.
Max has viewport depth of field? I hope Autodesk decide to jerry-rig some of these features into Maya, if nothing else, so that we can use alpha mapping without unpleasant z-fighting.