have you checked all your lights (SHADOW option) or you just have one, i ran into issues and lights were usually the issue or even the HDRI at one point for me, also play with shadow offset settings, i heard fixes some oddities. trying to do the quick help attempt here for you, but hopefully they come around for you with a…
I've never noticed this problem (in any version of Max). Perhaps it is a video card driver compatibility issue. I've got a couple pet peeves in 2015, but I tried in many scenes (some with thousands of nodes) to replicate this problem. I could not experience it :) I also tested various display modes (Realistic, Shaded,…
overall good start but some of your shapes are off... make that all of your shapes are off. They're right in spirit, but if you're looking to replicate white glint then everything needs some adjusting. Yes, I've spent wayyy too much time looking at the construction of that particular AC. I was going to hybridize it for one…
Haha i was making a joke. These things tend to be a bit silly because people can cherry pick to make it look like their progress is both good or bad :P. I did make the original work in 2007, but that was with some amazing help and feedback from pros, so i was punching above my weight, and it was a piece i couldn't…
Our third task in our 3D course at TGA. Modular building of a (old) restaurant in Malmö. We used photos of the building for textures and reference to replicate it in 3D. 3 weeks in total, half time. I think I just about squeezed it in two weeks time since I started on it a week late. We were limited by at most 4500 tris…
You can do that but it's not the same. You'd also have to put in a poly select modifier to clear your current selection and then turn 'show end result' on and work with a ghosted wireframe. The trick is quite simple though, Wrapit clones your highres reference and hides it, then applies a Push modifier on that object and…
That's a good thread, Ayoub44, will study that now. Attempt to replicate. First tutorial that I found on Zbrush rocks used brushes like fracture that just sorta naturally adds detail with the included alpha. So, it's not something I went into detail to make presentable. Just trying to start. I can remove the default alpha,…
You can make a grayscale mask out of your recorded movement - select your fancy brush, make necessary stamping on one separate layer, extract the silhouette with Ctrl+ layer thumbnail click. It will have all the jittered detail that complex brush left. Remove the layer with modifications. Then you can use that mask to…
Another good source for understanding non-metallic metals (IE what you are doing when you paint metals with highlights) you can look into something like coolminiornot.com and look for things specifically labeled non-metallic metal work. It's probably thee hardest thing to replicate on a miniature (besides the…
Another thing to consider is that real-world objects are often made of loads of multiple pieces. Generally, you'll want to replicate that in your highpoly model, but the lowpoly should often combine multiple parts into a single shell. There's a few reasons for that including optimisation, ease of weighting/rigging, baking…