two things 1 : camera boom length determines how far from the player the camera is - moving it around will mess with pivots and break your rotations 2 : it might be an idea to explain all the things you want to happen when you press the button as well as all the things you don't want to happen.
Once again, thank you for your help. It's so hard to find an instructional video that goes over these important concepts. Adjusting the pivot was brilliant.
Aww yeah, time for a new project. I'm gonna be doing a classic: the UH-1N "Huey" helicopter. This was very popular during the Vietnam war as a "Utility Helicopter" (hence, UH). It served many purposes during that time, and looks bad ass! So I decided to model it. The model I'll be doing is referred to as a "slick". These…
On the left top, click on "File" and "Import Into Level". Save it in your "ContentBrower". In the next dialouge: "Import as Dynamic": True; "Hierachy Type": Level Assets and "Bake Pivot in Vertex": True