Hi,After last success with [SCANS] Abandoned Factory Buildings - Day/Night Scene we want to try with next scene. This we want to make something which not take our year of our life :D Like previously Michał made scans, model and textures. I did scene, lighting, materials and particles. This time smaller project and more…
Hey man, didn't realise you had a thread going, thanks for stopping by my corridor scene, thought i'd check yours out and offer up some feedback if you're interested :) Mainly looking at the concept and your matching camera angle: - Specular - I guess the main thing that stands out is that the scene (like mine was!) is…
Honestly I think it's done and it's looking great! However if you wanna go and touch up smaller things you can think about: - Explosions cause more damage and splinters being thrown far into the room. Looking at the broken wooden wall I'm not sure if it's Sledge type of damage or explosion type of damage, I see very little…
Finally managed to get some time this past week to work on the level, about 40 hours over 4 days. The major progress is the framing and support structure of the buildings (Where it's visible under the roof from outside, and for the 2 rooms you can visit in as well). I also added some decorative pieces to the tops of the…
It's hard to tell if it's the lighting or the diffuse right now, but there's too much black right now. The metal of the sword is reading a lot like rock to me right now and it also blends in too much with his armor, some color variation in there and a different metal material would help it read better. I know Blizzard…
Technical Artist Flight Reports to: Lead Artist Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department Dovetail Games is scaling the development team to deliver the next generation of flight simulation to the PC hobbyist. Summary of Key Responsibilities Dovetail Games is recruiting…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Your right! I was worried that they might be a little on the tight side until I tried lighting it, but these shots really show it off well. :-) Low poly is gonna be a pain in the ass though, can't wait. :poly122: :thumbup:
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
Recently, many of you became aware that Bethesda began to allow mod developers to sell mods. They then took that right away. Mod developing is a form of art. They essentially took away our right as artists to sell our work. Please help fight this decision on their official forums by following this link and commenting:…