What I would do is model a EP curve, position it where it needs to be, and extrude it using a nurbs circle. Then convert the nurbs into polys. I learnt that method from Digital tutors, there may be an even better way that im not aware of. This kinda shows the process, but its an awful video. [ame="…
Stumbled across a fix for this. Changing the import/export settings of the FBX plugin never did yield a workable solution. The easy fix was to change my MAX system units to centimeters. This workaround was described in the Autodesk FBX plugin documentation, under the Troubleshooting section:…
+1 to nVidia, especially since I see 2 Autodesk products in there and are probably synced to work better than any other brand. Also if for any reason you go into Special FX (future proofing maybe?) may want to look at the GTX 580 and the one with most memory available as it's said to be one of the most efficient cards for…
I think there are default positions in the 3dsmax.ini file? Typically found in X:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2011 - 64bit\enu\ That seems pretty manual and time consuming to get it figured out. There might be a better way though maxscript to call the windows and position them but I don't think there is a…
Yeah you answered your own question Mitch. Unfortunately there is no standardization, and what Autodesk thinks is a correct normal map not everyone agrees with. Maya spits out normal maps that are correct for me in its viewport of course, but 'wrong' in our engine. It's a royal pain in the arse, particularly If Im mixing…
@SebastianBielecki Yeah, that's what I want to do. I used to do it in max using textools all of the time, but obviously that's not in Maya. @Axi5 I'm using 2016 unfortunately. I found nightshade and that's really done the trick for me. Excellent toolset, and I can see why it was bought out by Autodesk. After much…
Just checking, delays caused by the mouse in the viewport would be a separate problem than overall scene performance. On my system, I have to disable themes. rClick your shortcut, and 'disable desktop composition', under the compatibility tab IIRC.…
[ QUOTE ] Its bullshit that Alias didnt consider that requirement. [/ QUOTE ] Im starting to think alot of Alias's stance on Maya being a game dev platform is bullshit. Compare Max's ability to display realtime shaders vs Mayas. The CgFX shader, while functional is pretty completely undocumented and the ASHLI shader is…
I've heard good things about Amplify. But I've changed jobs since, and not working in Unity anymore. Node editors for shaders all seem to support the same kinds of nodes, so it shouldn't be too hard to repurpose info between them. I was able to repro Unity shaders in 3ds Max using Autodesk's Shafer FX node editor. Let me…
I really like Silo as a lightweight modeller but it isn't a full package in the same way that maya/max/blender are. When I've worked places where there was no access to Max I've had them buy me Silo (or used my own money in a couple of cases) to get around the fact Maya is crap. To my mind, you're best off with Blender if…