99.99% of the time you will get a much better result by baking from a high poly model. You get out what you put in. Photo based normals are ok for high frequency small details but really fail on broad forms.
i rly enjoy that slardar weapon! plz do it! but i have to take ikes point for the alchi weapon. it doesnt matter if the shape and the colorsheme are different - the base idea is the same, and volvo wont add another same idea for like 99,99% :( greetz
only heavy weaponry could create holes in a dreadnought such as a Heavy Bolter, and they are narly the size of a space marine, which are twice the size of a human, it fires a .998 caliber round even the marines standard Boltguns fire a .75 caliber bullets so you can imagine the size of them :) im following Warhammer…
its really nice to see someone willing to learn from the root yes 2d is actually an ESSENTIAL skill before doing any 3D at all 3d may look nice and flashy but without much if any 2d experience, even the best 3d tools will be useless, almost like driving without a license, its pretty much just asking for trouble well,…
Me too man, I've actually been spending the past few weeks coming up with ideas for a DOTA inspired mod for SC II. I don't know what exact editor tools they'll be releasing with the game, but I've got my fingers crossed they'll be robust and fairly easy to use. I personally cut my teeth making a UT3 RPG/ FPS hybrid,…
Lextripper - Thanks man. Yeah, it was all rendered in marmoset. danpaz3d - Cheers! Much appreciated. Ashaman73 - Thanks. Honestly the fur has been a struggle. If I had to do it all over again, I would have given him a different skin. But I thought it would be fun to paint fur (and it was!), it was just hard to make it work…
I think alot of people do not realize or do not remember how much talent was hidden behind the myth of NURBS superiority ( re: organic modeling ) From what I remember of the game centric Poly links I had 24 years ago, they were limited to narrow concerns sometimes with neat triangle direction strategies, optimizations but…