Looks like that detail overlay you've put on in Photoshop is nuking a lot of the underlying normalmap detail. How are you applying that? If you're generating from the NVidia filter, make sure that you set the layer's blend mode to Overlay, and to Image -> Adjustments -> Levels, change the channel to "Blue" in the drop-down…
Id say its pretty good considering that. The top down shot is pretty nice. Yea definitely add more props if you can. Get some more pictures on some of those bare walls...get a table in the kitchen...maybe a chest or a rug on the floor at the foot of the bed. Jimminy Christmas! Yeah thats a lot. You can afford to go pretty…
Alright, Im calling this thing done... Or as done as Im going to make it :P I added some random junk and a green light to Stephen-King things up a bit. I never did figure out how to disable mipmapping on the wall tho. Thanks everybody for all the crits, I really think it helped me quite a bit. To answer your question…
While I agree what you're saying, Josh here does have a point. This isn't really related to game art or our industry in any way. Just someone who wants to learn a language. Had the title been something along the lines of "Which languages are most used in the industry?" or something along those lines, then that'd be fine.…
Cuggnuts script is dated and doesn't work proper anymore with recent versions of max. Someone here at polycount fixed it to make it work though and provides a alternative download link: http://fearthedevil.com/words/?p=117 download link: http://fearthedevil.com/words/wp-content/files/2009/07/UnwrapTool_1.6.zip Though the…
Very dependant on hardware, as well as placement (is it a centerpiece), and artstyle. In this case, you might want to model, but keep it really lowpoly. You might be able to save a good bunch of polies if you use a 1bit alpha for the center without having it cost too much performance. A pretty small texture (maybe a 128²)…
well currently we developed our own 3d importer we recently talked with our developer and they wanted us to start looking into the unity engine to see if the development time is easier or not. What I do know is that the Iphone support pixel shading so its a bit better then a DS' as far at the texture side goes (no anti…
My phone is my mp3 player and before that my PSP was. Lugging the PSP around was a bitch so it was retired quickly when I upgraded my phone. A lot of phones even the free or near free ones can be used as MP3 players, if you're in the market for a player and a phone combine them! Just make sure the sound quality is good…
That is also an awesome idea. Having a hard lerp between the values means that, even though I need to cover the entire ground plane of the map section (which in some instances will be fairly big), I could get away with a low resolution image for that mask because of the sharp falloff. none of the maps I have planned are…
The colors represents directions. Positive and negative x,y and z. Not literally negative value in the texture itself but it describes positive and negative displacement on the 3 axes. The bit depth, imagine it like this: On this image, I'm showing how some wave displacement bake would look like on 16 and 32 bits bit…