Just finished and posted the final renders on Artstation. I loved working on it. It was a pretty quick project just to test some new things out. I got just the result I was looking for. I found a new and a lot easier way of making anisotropic map for hairs and I loved the results I can get with this technique. I've made a…
We have a bunch here. They're free as long as you provide attribution, see text. http://wiki.polycount.com/wiki/BaseMesh They're pretty easy to make yourself, once you have a few to study. And it's a good habit to get into... learning how things are made. Once you make one, you can reuse it every time. I'll bet none of…
I h\think You have a good start but whats standing out to me is how boring the presentation is. This character looks and feels like a filler character, so not any one of import, like a basic enemy. His pose is also very generic and lacks any energy. This also feels true in the face where it feels like it was sculpted in…
Hey! Designer of RetopoFlow here. Like @myclay said we're working on RetopoFlow 2.0 right now. It'll be a free upgrade for all 1.x customers and will continue to be available via the Blender Market: https://www.blendermarket.com/products/retopoflow We're hoping to demo an early alpha version at SIGGRAPH next month. The…
I like it so far! I've always liked these concepts so its nice to seeing them coming to life. Some feedback. I would thicken up a lot of the clothing as its loosing some of its style being so thin and maybe consider making the hands with four fingers rather than 3. The style doesn't seem to fit the three fingered look (it…
Your sculpting looks great. as well as the Burner's textures I find with most Environment Artists Props are Secondary and generally as a backup on there main Environment pieces. You don't see many people only making Props. Yes its true most people when they get a job work on props anyway but they end up moving into…
I'm not sure how much 3D you've done or what programs you've used but if you're really new to 3D and just want to test your system without spilling cash then try Blender and Sculptris. Sculptris is not ZBrush by any means but it's free and if you sculpt with it for a little while you'll get an idea of what your computer…
yeah i am actually working at a lower division level than the one in the picture, mostly because smoothing doesnt work well on larger shapes at high subd levels. I just divided the mesh more for the pic so its smooth. these are going to be first person hands for a personal project im doing for cryengine three, so you'll…
I guarantee it wouldn't. Even on a character like Chell from Portal 2 that uses three or four 2048 maps, you'd never see details from a sculpt with more than about 16.7 million polygons, even with the most efficient UV map possible. 16.7 million is way overkill because of smooth shading and supersampling in normal map…
Alright, did the hand paint recently and thought I'd post the update. :) I started with three bakes from the zbrush sculpt: ambient occlusion, polypaint, and one of the color channels from a normal map. Everything else is hand painted. The weapon, face, and body will have post VFX applied to them to bring that cosmic feel…