Hi all, I've recently put together a showreel with the my anim work for the iAnimate games workshop from the last few months. Looking for any critique on how to improve it. http://www.youtube.com/watch?v=GiU2iyAGZTU Thanks
A few images of the new MAG-7 skin I made are in the post above but if you want to see more of the screenshots in game, go to the Steam Workshop link right here:- http://steamcommunity.com/sharedfiles/filedetails/?id=752063257
http://steamcommunity.com/sharedfiles/filedetails/?id=307835157 http://steamcommunity.com/sharedfiles/filedetails/?id=308265827 links are to steam workshop threads Should I make more of those ? give me some feedback here
You actually bought the £70 plastic Bloodthirster D: ? I'm not sure I'd invest in any of their stuff at the moment, Games Workshop are clearly not long for this world.
This is the button you want: Also, you dont have to decompile the models, they are all available here in FBX format. http://www.dota2.com/workshop/requirements
i always see a bunch of am students at the fmx every year, visiting portfolio workshops and recruitment booths. they seem to be getting alot of positive feedback there.
As the blue version is now finished and published on the workshop, the remaining step is to display a presentation shot here on polycount. Presentation shot (2 angles): Texture sheet: