Hi, my name is Sebastian Kaulitzki. I am one of the developers of Pantropy (sci-fi fps/rpg). We´re a german indie team and we need someone who can help us to design and/or model our modular building system. We want some additional input and ideas on the main concept aswell as concept art for the details. Think of a…
http://www.theregister.co.uk/2005/11/01/sony_rootkit_drm/ Like the infamous CoolWebSearch trojan, this thing replaces system functions with its own ones and breaks Windows permanently if removed. It comes on a music "CD" and autoruns, showing you an EULA claiming it installs some DRM system. AFAIK rootkit scanners will…
Thanks you! i kinda using only base color like metalic value 0 1 between wood and rest [stone? or metal] im not sure it was supposed to be stone on legs and metalic on top but gave both 1, but the roughness not so much just made most of it rough and tried to add the rest in base color [rough mostly between .5 to .9], maybe…
This question varies heavily on the engine, and actually has nothing to do with PBR. Layering is layering, it is a separate concept to all of the PBR stuff. You can have a layered system and ask the same questions for an engine that doesn't support pbr shaders, or an engine that's entirely NPR (non-photo realistic, eg…
Sorry still not seeing it. That article from Gamasutra is sad but I fail to see how it is so special thanks to Greenlight. Which I think is my issue with this is that we're boiling it down to: Greenlight = problem Greenlight with money down/no Greenlight = all systems go! I understand that I may be naive, but from my point…
Thanks for the reply! I already took a sneak peek into virtual textures, but I wasn't sure if sacrificing shader-simplicity to gain memory would be worth the deal. I really don't have a clue how these relate to each other. But now that I'm somewhat deeper into the matter and making my memory calculations, I see my…
BTW, Microsoft has EVERY Bluescreen code and the information behind it on their MSDN: http://msdn.microsoft.com/en-us/library/windows/hardware/ff559244(v=vs.85).aspx It's a little ahrd to understand if your not familiar with it but basically your system is and I quote So either some hardware piece on your system is failing…
@funshark for whatever reason your system is being extremely picky with code semantics at compile. Probably something to do with the Quadro and its fancier OpenGL drivers. I can defiantly fix those errors, although its a bit hard to test since no system I have gives those. The reason you can still choose some of the…
^ This. Also what would give someone else a big one up is if they did everything right like blizzard did with wow except change the payment system to actual game time played, I.E. if you payed for 1 month the system counts game time played for 1 month, then asks you to pay for more time. Might not be as profitable as wow…
Weekend update - Finally given the whole scene a pass on the specular values...I was relying completely on the daylight system in Cryengine previously, but have now added 3 broad specular lights in the scene and adjusted my shaders to suit... Also blocked out a sprinkler system on the roof (shaded black) and added more…