Updated step 2 yesterday, showing the process of using the skin modifier to create her base mesh. If you're interested... http://www.earthprimeval.com/blog/concept-to-reality-the-making-of-london-fischer-pt-2 Step 3 should be done today...using Dyntopo to resculpt the base.
I don't wanna spoil it for you, but id Tech 5 wasn't that impressive compared to other tech on the market at that time. For me it looked like Carmack made one step forward and two steps back compared to what he have done in id tech 4.
Hey there i know its old but its a prity good tutorial and its one i first did when i started doing characters, it has a good step by step, worth having a look. http://www.3dtotal.com/pages/tutorials/max/joanofarc/joanmenu.php
Thanks everyone! :) razz It takes me around 2 hours to 2 days to create these kind of textures. Special KBS Yes! A breakdown is coming. Here is my work for today. A new version of my work in porgess, step by step grass texture. Enjoy! Flower poweeeer!
Lovely work...and so much stuff in it! huge robot, character, weapons...wow! For now the only critic i would bring up is the maybe axcessive step in the eound section of the character's arm, and maybe not enough on the shoulder muscle (u can clearly see the polygon step there).
People love steps. I hope this explains what I did for the cave I admit this result is a little sloppy, but these steps are more discussing quickly blocking out a scene for aesthetics. Yeap process description and a CrunchCast in one night. Am I giving too much?
I will post some pictures of wire frame. And Yes I am following that tutorial. He does not go through step by step modeling, he just teaches techniques for modeling so I am still doing it on my own not just mimicking his moves.
Thanks Calabi! I know that one and I somewhat loose track at page 4 :S I decided to go with this one now http://www.silo3d.com/Tutorials/User_Tutorials/tony_jung/HTML_files/tjnyc_1.htm It is realy simple and step by step too, starting of with a double extruded box.
Im just wondering how versatile this sculpting is, for example if Im sculpting a face and find I dont have my edgeloops round the nose quite right can I step down and add/change some loops and then step up and continue sculpting with no loss of work?
You mean like this? http://chrisholden.net/tutor/tutors.htm http://www.xcloud.net/ http://www.poopinmymouth.com/tutorial/tutorial.htm or something more max step by step specific? I also suggest looking at other polycounter's signatures, web sites, etc as many of them have great tutorials.