Hey all you TA/Ds and Riggers, what's the specs on current Gen engine's rigging capabilities? Things like UE3; Doom3; etc? Specifically: limit to # of Bones total? # of bones each vertex may be attached to? or phrased differently, blending weights allowed? I'm asking because from what I've been able to observe, games like…
Hi, I'm looking to improve and I can see what needs work in some cases I'm just not sure how and where to go with it. So here I am, posting up a sketchbook. Critiques very much welcomed. Here's some things I've finished pretty recently. These are older environment sketches. I've been trying to work on doing more…
This morning I have discovered that I can't paint in 3Do anymore. Was working a few days ago when I made my last prop. I open the dynamask editor, full paint or not, the brush circle flashes into view and then disappears. I have downloaded new gpu drivers, made new projects and reinstalled an older version of quixel suite.…
Hey guys! I'm new to Polycount, but the concept of a place to submit your work and receive honest feedback from other artists sounded intriguing. I'm excited to take part in this contest! This following picture is the current draft. Originally I had planned to remove the wood grain. but as you'll see in my first draft (2nd…
I'm trying to get the Substance plugin installed in MODO 903 but the substance website only has the plugin for 1001. I've installed this as some times plugin's are backwards compatible but not having much luck seeing it pop up under the "Texture" tab. I'm running the latest, greatest build of substance Is there any way of…
Hey guys, I'm having a bit of a hard time trying to bring a mesh from 3dmax into UDK with two material slots. I know it can be done becuase I've done it before.. mind you that was with an older build of UDK. As far as I know.. I'm supposed to create a multi/sub object material in max, appropriately apply the sub-materials…
I'm currently following a tutorial by Simon Fuchs (Blizzard) who uses meshfusion. I felt this this was a great opportunity to speed up my workflow. It appears Fuchs is using an older version of Modo not that should really matter. I follow the tutorial introduction and make a simple 'subtract others from first selected'…
The Long Dark is a survival game set in the Canadian wilderness. It's my favorite survival game by far and I want to get a head start on modding it, so I thought I'd start with a small, self-contained shelter- an old RV. To make sure the scale is accurate, I'm borrowing the floorplan from an existing RV model- a Prowler 18…
So i reboot my system today and icq loads up with a fucking blank list, telling me to add people to it.... This is the same list i've had for probally 5 years and i thought the stupid thing was stored online so its not like it would be something wrong with my system. I tried uninstalling and reinstalling an older version…
Hello I just updated to 1.8 and i am no longer able to reproduce the same look with 1.8 or 1.7. My input maps are the same. I have tried using my document preset without any luck and I have tried loading my 1.6 project into 1.8 and re-render and the result is quite a bit different. I can see the mask are all different and…