Hello everyone we will be constructing an Arabian themed throne room. It might lean towards fantasy, ideas are still being throne around (get it?). We will being using UE4. Reference images will be posted soon.
Looking for a 3D Character Modeler or studio who has experience in UE4 character modeling pipeline to create high poly realistic-fantasy-like characters for our upcoming project. Website: Exiled-republic.com Project: Tofhs.com Email: Info@exiled-repbulic.com
Low Poly world for Unreal Engine gives you a head start on your fantasy environment, lots of trees and parts ready to kitbash and combine in a sandbox fashion. Check it out here: https://www.unrealengine.com/marketplace/en-US/slug/low-poly-world
Hello, I'm following a tutorial on Digital Tutors "Creating a fantasy dragon in Zbrush" and I've just finished creating the dragons body in zspheres but when I click adaptive skin the body is in mashed up pieces and doesn't 'flow' Anyone know what's wrong? Thanks
Hi all,i work as a character concept artist and character modeller.so here what i thought about the fantasy character CONAN.this was the concept artto show the struggle of CONAN with his life.these are some high res shots,hope you will like it. thanks:)
My name is Charles Stewart. I am a computer artist (science fiction, fantasy) living in San Francisco, CA. I am currently looking for any work on video game projects. For samples of my work, please go to www.codemon.50megs.com.
Hello ! This is my WIP post. I found a free rig that inspires me for some animations :) It's just to know if this would be an issue or not if I use it. Rig: https://cubebrush.co/olenka/products/1tsmhg-IxZj/free-rigged-fantasy-character?view_as_purchased=false
Hi guys! im looking for freelance work, i mainly work around the fantasy genre. If you're interested please take a look at my portfolio and email me and we can discuss prices. Portfolio: https://www.artstation.com/hamzilla15 Email: Hamzilla15@hotmail.com
Hello! Wrapping up the semester with a mystical fantasy game environment. Low poly sculpts done in Maya. High poly sculpts done in Zbrush. Texturing done in Substance Painter. Rendered using Unreal Engine.
i'm more of a painter/sculptor/converter than an actual player. that said i was heavily into Mordheim, the fantasy equivilent of Necromunda. i do have a nice eldar strikeforce though, just always liked the mini's.