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Re: Accuracy International - AS50
Reply by
MR_Verkerk
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Oct 2011
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3D Art Showcase & Critiques
The textures: model previewer UDK High poly: Low poly with normals map: Low poly with wireframe and normals
2 results
Re: Glock 17 w/ Breakdown
Reply by
beefaroni
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Jul 2014
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3D Art Showcase & Critiques
Looks great. Thanks for posting the low-poly wireframe. Interesting to see where you placed your polys.
Re: First Next Gen character
Reply by
LRoy
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May 2011
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3D Art Showcase & Critiques
Got her down to 8k now. Is there preferred way to display wireframes or is a Maya screengrab ok for my portfolio?
Re: [Portfolio] Polynaut
Reply by
Polynaut
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Dec 2012
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3D Art Showcase & Critiques
Hey Fragfest2012 - thanks for the feedback. All of the info is on the site right below the turnaround as well as still images with wireframes.
3 results
Re: Wip Keven Bélanger-Lavigne Hand plane Triton
Reply by
Keven_B
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Dec 2016
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Contests & Challenges Archives
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Handplane Contest
I will Change the poportion Because now is dont fit, but i like the result of hard surface :) And wireframe :P
Re: [Riot Art Contest] Gnar
Reply by
Splinter95
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Dec 2014
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Riot Art Contest
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Riot Art Contest - Character Art
Highpoly Lowpoly My wireframe and maps, I dont know if normals are allowed, but I used a Normalmap and an Albedomap
Re: Hih Poly Orc WIP
Reply by
diZzyWalnut
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Dec 2004
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3D Art Showcase & Critiques
mesh looks great - even I don't see the wireframes!!! But the texturing make me thinking about HULK.
Re: Samus Aran for UT3
Reply by
uk_resistant
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Apr 2008
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3D Art Showcase & Critiques
so you actually modelled all the detail? whats the polycount? would love to see a wireframe! good stuff
2 results
Re: Mudbox 2009
Reply by
firestarter
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Oct 2008
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General Discussion
Vert splitting a feature of wireframe mode? Strange! Painting appears to be very poor, need to play more perhaps.
2 results
Re: M730A2 Guided Missle System
Reply by
[HP]
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Jan 2010
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3D Art Showcase & Critiques
smoothing goups errors by the looks of it, some shading looks weird. post LP on viewport with wireframe and tex sheets.
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