ya will try that and it helps alot. is there a similar function for AO in ndo, i was trying to at one point to pop in the whole group into my main psd into both the diffuse and the spec so i could tweak it for both but it got pretty sluggish having them in hte main psd so i had to go back to working with the AO in a…
Thanks guys! Appreciate the comments. @Rico: All of the assets you see except the tablesaw just have base colors applied. I haven't even started texturing them. The quikrete bags crazy spec is the product of fussing with the spec and gloss in the shader, so when I make the map, I'll make sure to tone it down. @Super Happy…
Thanks for the feedback fellas. I continued to tighten up all my spec maps and worked the lighting a bit more. I followed Shep's advice and brought a bit more color back in to it, but I still think i need to work with it more. I also pulled the camera in a bit more. Mr. Dekard: after I finished working on some specs it…
I agree with cholden about larger font for the resume. Right now its just a wall of tiny white text. A bit of formatting would help as well. I'm sure there are tons of resume writing sites around the web you can check out for examples. Also, definitely put any relevant internships/work at the top. I'd also recommend taking…
Render, you rock. I'm totally going to have to pitch this to the rest of the team and see what they think because this makes so much sense, especially the part about the clash between overlapping plates and extrusions. Chances are though that the design won't change just yet, but one can hope. I also like the subtle, yet…
Xenobound: thanx, those are great tips, ive done what uve suggested and iv also dirtied him up a bit and sharpened the texture. Manic: al pass it along to showster and see what he does with it But al have a go at it too Valandar: I actually modeled the plane first then jus cut away at it to make the robot mode, maybe…
The texture could use a lot of work, as right now it's just a random mess of red and white, without any hinting as to what either really is. You were probably going for red paint peeling off of metal, but that's not what it looks like. Paint doesn't just slowly blow away like sand, it peels off in chips, leaving sharp…
The engine update that came with Episode 1 has loads of new stuff, including spec maps, gloss maps, fresnel effects and "texturewarp" textures (that influence the colour of shadows). All of this is associated with the new phong shader, which is a part of the VertexLitGeneric material type. The old environment map options…
Yeouch! is right! Out of all the filters in photoshop's trove of shortcuts, you picked to use one of the two that can instantly detract quality from anything (the other being the infamous lens flair). I'm not sure why you felt you needed to put the slimy glisten on the diffuse, as that should have been done with the spec…
[ QUOTE ] Always check the minimum system requirements for games that you buy. [/ QUOTE ] I suggest you treat the RECOMENDED system requirements as the min spec, add 10-50% to it and you have the system you actually need to enjoy the game. Min spec means it will run, it makes no claims about you actually enjoying the game.…