3d wrap methods like Zwrap or Wrap3 are good methods to do a quick work with human characters, but you already need to have a good 3d model with a good topology. You can't use a simple basemesh but a complex one, because this method needs polygonal detail and different 3d models with different topologies for wrapping. The…
@taglol I dont know if breaking the symmtery is something you do later in the process of making a character, but take care about that face, his mouth are not symmetrical. Another thing is those braids - beard hanging from his face, they are missing that bottom part Love your progress btw! :) @juancarantino I dont know if…
That sounds like it would work. You'll have to play with it to get it where you want it, but what you described would be a good start. You want to lay out your UVs for everything that will be on your texture sheet. That means anything with the stucco texture (walls, etc) as well as anything else you have room for (like the…
@ Funky Bunnies : Thanks man :poly124: @ BradMyers82 : Yeah I was worried about that. I actually just grabbed the glasses off Cherry and reused them. A few reasons for that, 1. I wear glasses very similar to these two ladies, and I figured if she was going to live some of my experiences it might be a nice common element…
Just a quick progress shot World Machine is pretty awesome so far! @EQ process thus far has been sculpting just kind of basic shapes to bring into World Machine from Zbrush. I had heard that you could do it all from WM, but that's a bit beyond me at this point :P WM has been awesome so far, I've literally been just going…
Im new to rigging and skinning and left it pretty late in my project to do so, i feel the process went well and most joints deformed correctly, although in order to pose the character before the deadline i didnt find the time to delete the unseen polys and make a more efficient mesh. The polys of the arms, chest and shirt…
Update after a long time! That little scene isn't dead, but things have changed a bit for me. I'll be moving to another studio very soon. Long story short, I'm planning to expand this scene a bit and add some kind of narrative, but it will be more of a long term project. I'm doing one hour everyday, so the progress is…
Try to focus on art fundamentals as much (maybe more) than application-specific techniques. You can learn the tools relatively quickly, but what takes more effort is understanding the artistic principles that make something pleasing to the eye and then representing that with a 3d model. Your education should be about…
Hey folks! Thanks for all the excellent feedback you gave during the process of making this piece. Now I consider it done -at least daytime version- and will move to other things (my portfolio needs a one year of work refresh!). Really, thank you for all the tips and tricks we shared along this topic, I feel like I've…
so ya dude, you're totally right, in my twisted-up retarded understanding, that's dead-on true! that's why i need to first logically determine if the voters votes matter. my original way of thought is that votes don't matter because the electoral college is an indirect election process. however, after some reading, my vote…