What application do you use max, maya, ect.? 1. Scaling problems is from the imported file you chose to work with. I ran into this and I found out the solution for me in 3dsmax was wundrboy's SMD importer, you would have to reimport the hero bones again save this scene and import your items and re-skin them to bones again.…
I knew a guy who works in VFX, working on biggest productions, he told me it kills him inside... so yeah... Man, retopo is a piece of cake. You just have to know how normal mapping and UVs work, then you can retopo stuff with your eyes closed. It just takes a bit of practice. I don't know what you are so afraid of, if you…
This is a pretty pointless arguement. People are attracted to quality. If every Call of Duty game released from this point on is pure gold and incredibly fun and well designed no one will care about IW. If they all suck, then it's because IW didn't work on them. See my point? People don't care who made what, as long as the…
I have a suspicion you might be able to load them in by just renaming the file, but if that doesn't work, use this script I just wrote. it outputs to the listener and you'll need to copy-paste the text into your .kbdx file, but it's 8 a.m. and it's all I can fit in before work. Change the path at the bottom of the script…
Nope, I didn't see your comment that way. I agree with what the other and you have said. I would point out that those who have been doing this 3d thing for awhile can pick out artists who are at the beginning of their learning curve and those who are not. In the former case, I feel it's about finishing. In the latter,…
I've got some updates on this level :) . I've made the floor texture, and I've also modeled the high-poly grass, and baked it to some 2d images. The next step is to edit those images and make the planes with the grass. Anyway, here are some screenshots: @GabrielP: Thanks, I'll think about that, but when it will be covered…
Been following the whole thread, in fact, I find this all very useful since I'm about to start an Art Deco environment of my own of sorts. The decopix.com link was invaluable. Like others mentioned, I think the biggest weakness in the scene is the level design and composition. The modeling and assets are very top notch, no…
After the brutal Naughty Dog art test I had a hour and a half phone interview with the 3 lead artists there. Actually was going to be just a half hour but we kept on talking as we were really seeming to click :) Then had a 5ish hour onsite interview the next week. Went over lots of stuff with HR, studio tour, final…
CHAOS CRUSH YOU Got stumped the whole evening by a compiler error that gave no error message. Managed to fixed it because of a post a month ago from Spudnik, and the insight of Prophet9 on the hangout! So damned thankful haha. Anyway, I've not seen any information on warlock golem rigging from valve, so I'll write…
Something to keep in mind. Once you learn the basics learning workflows for environment art or characters is somewhat easy as far as poly modeling goes. You're using the same extrudes, cuts and chamfers as you do when you start out. You can always do a mixture. Use 3D Motive to start out and get the hang of the programs.…