Ahh ok Shep. I googled some images of frost damage out of curiosity and see what you mean, something I can take into account next time I model up a brick wall lol.
That is really cool I would add some burning tracks (or something like that) on the metal near the grenades, to give a "already used" feeling. In fact, I think the whole gun need a rusty/damage pass. great job!
This ones got an Unorthadox Pose, but I like the damage on the body parts and the decomposing effect. This model would be perfect for the mod I'm involved in for Half-Life 2. I'm one of the writers @ http://theyarecoming.ritech.net Its a Zombie Mod...
Thanks! Totally agree with you, I've already planned to re-work some base roughness but for surface details I want to damage a bit (and still yes, at this moment the gun has too much noisy bumps)
This is turning out really really well! I think it would be cool in the texturing if you add some color variations to your leaves, make some of them be a bit damaged and dryer, so yellow and brown tones.
Cool model, but in my opinion roughness level is a bit off. Based on damage I can see that shield was heavly used so overall glossiness looks a bit odd. Nevertheless I like the design and colors :)
Looking good mate! Because it's a light coloured wood you should out some damage or dirt onto it.. Should help it look more personal/individual... At the moment it's great, maybe too perfect if that makes sense
Libertyfiretorch Saber. 1058 probably could easily get rid of them on the blade if neccesary. Hits with burning flames of justice against those whom are guilty for plus six damage. Also has a handy beverage holder.
The Splash Damage building art test is showing texture stretching on the bricks, that's a big no no for an environment, espically when thats right in the viewer's face. The site is pretty cool and easy to navigate, you are deffo' set up on that front.
Loving what you have so far! The paint wear is bothering me a bit on the table. There seems to be a blend of too much and also no focal point to the damage. It's way to random. Other than that this is coming along great!