Very interesting! I'm still quite new to sculpting and especially to zbrush, did you make your example with like a cube and extruded it here and there? I feel like you made that in like 5mins and called it a day while I have been masking my "feet" extract it from there, taking a lot of time to remesh my shoe in some nice…
TL;DR: - If you are really unhappy with the current political climate there are better ways to do a "Protest" vote than not vote - There are varying degrees of bad/good in politics, even if there is little good, atleast vote for the smaller amount of bad. - If you don't vote you have no right to bitch about politics (so…
In the skin modifier max also has, joint angle deformer, Bulge Angle Deformer and morph angle deformer. These do pretty much what skin morph does but work inside of skin instead of on top of it so they're a little faster and each does slightly different effects. They are all pretty straight forward to use like skin morph,…
Hey guys thanks for the responses. That import settings "bug" fix is something that I had already tried unfortunately. It doesn't solve those seams. I didn't triangulate the .h3d file or the .fbx that is going into Unity. Isn't the point of the .h3d file to deal with untriangulated geometry from Maya? I could try…
The problem is the smoothing groups of the lowpoly mesh, they are taken into account when generating the nromalmaps. It's not a max problem and they wont fix it, it's just the way it works, in any app i'm afraid. Usuall workarounds are to either use proper smoothing groups (too high= bad results, if they look bad in a OGl…
Charge the same hourly rate as you do for the 2d stuff? If you feel like you're too slow at the 3d and feel bad about it then drop your hourly rate for the 3d work by a bit to compensate but honestly a few hundred dollars either way doesn't mean anything.
Using it as a multiplied layer in PS is definitely the easiest, but also not the prettiest. Simply adding black to crevices etc. can look pretty bad, particularly on skin. Much better to use it inverted as a layer mask as r_fletch_r said. At the very least tint it to get a bit of colour in those shadows.
ok but not all tutorials are bad, you can definitely learn something by watching. I want to say the industry is changing, people say you need to make character from sphere, nobody gives a shit if u use basemesh or scans if you can make functional and sell it.
In room interior, why have so much poly for bed sheet and curtain ? DOTS boxes seem too shiny. As for the squirrel, eh, if you want be to an envo artist, don't worry about it. Just hide it somewhere :P You should definitely texture up your scene though. And I don't think you need clean poly flow for environment, just most…
Up. Looking forward for 3d art outsourcing projects starting from March/April. Can provide updated portfolio upon your request. Feel free to email me to info@orange-graphics.com.ua to request bids for your projects, learn about our resources availability and discuss possible cooperation within your projects. Our pricing is…