Biggest issue that I can see right off the bat is that your arms and legs have 6 sides, which you just cannot afford at that budget. If you were to reduce the arms and legs to 4 sided, you'd have a lot more polies to play with. The loop around his belly button and the wrists/ankles also don't appear to be doing anything so…
If you ever get warping i.e. colour change on your normals from a flat surface its not so much of a problem. All the normal map is doing is correcting you smoothing group information to represent the object your using to bake. The problem is when the object has to be lodded and all the suporting structre is lost meaning…
I found out why it was removed and it is actually understandable. The removed FOV changer also had a built in FPS unlocker which allowed you to run the game at above 90 FPS for people with 120hz+ monitors (by default Ghosts, like MW3, is locked at 90 FPS). However, in order to unlock the FPS the program had to modify the…
I hope someone here could help me as I'm stuck. I've been trying to create this rock in the bottom right corner (where the building is on). http://2.bp.blogspot.com/-9vTRvSZMWIM/UCBrdjoIDNI/AAAAAAAAAUs/7Klc-UVieY8/s1600/indar_highlands.jpg I made a base mesh (with terrain around it) in 3ds max, which I then sculpted in…
NICE WORK!! really. There are, however, some things that could be improved. I see some seams here and there, which are probably caused by having different UV islands and a UV map projection of your layers in substance painter. You could try to remove part of this layers by painting a mask for them anywhere the issue…
another day another WIP shot, added some pipes and fog and stuff @pixelpatron - I've had a play with the primary light source by the chair and it looks strange if the TVs take precedence over the floodlight, it looks more plausible with the removal of the floodlight, but then the whole platform looks a bit too symmetrical,…
Well UDP is done. Just have to find some testers to give it a try before I officially release it Here's a gif showing the Channel Packing part of UDP Set your settings (folder, image settings, mode etc If you're channel packing then setup your group names and the channel you would want them to pack into Save the UDP and…
First off, you have a pretty sweet name. Instantly recognizable. So.. you got that going for ya. =) I have to say, the lighting in your WIP needs the most help. You haven't set a mood yet. Have some areas bright, other areas dark. Also, you should probably remove it from being the first image you see on your website. It's…
Zac I see you mentioning hard edges and uv seams here, if you're baking with a cage/averaged projection mesh (which you should!) your uvs and hard edges will have no effect on your projection. I think the issue on the front of the lens here could have been improved by removing that center vertex and replacing the triangle…
I would personally be less chatty and informal in your captions and headers - I think a simple title for each project would do, but basically the less they have to read, the better imo. I would remove the random assortment of projects. Also, what is meant by 'older generation projects'? For your Resume, I would remove the…