Thanks i will fix those angels asap... and not a blockout but i just got rough measurments and im going on from there :) thanks!! :D will post more updates when i can
Well, I've detailed a Proboolean / Dynamesh workflow for blockout through HP through LP. I would love to hear more about one based on Meshfusion or OpenSubdiv in more detail.
i changed it quite a fit, its now a sled. weeeeeeee i think im done with the blockout , time to model this thing and yell at blender( i really need to learn maya).
Thanks again bb0x, I applied some of your suggestions, execpt for the handle cause I want it to be a little more flat. I finished the UV and started a basic color blockout
Keep going, nothing to comment on yet... If you are going to render out of Max/Maya(or wherever you did your blockout), set up the lighting right away to set the mood.
It looks like you are having a lot of trouble with concept drawings. You should try starting with blockout meshes and then painting over them when you have one you like.
Nice texture work! I'm still trying to get to where you are at the moment. As for your blockout, those tables are pretty long to not have any center support. Looks good otherwise.
I would say this would be fine as a blockout, but a high poly it is not. Look into subdivision modelling and apply those techniques to push it to the next level. PS: Loved that game when I was a kid :)