[ QUOTE ] Nothing is worse imo, than a race that can't face the facts and are uptight about their 'issues' , I mean, wheres the fun if you can't point the finger now and then? [/ QUOTE ] You could have just straight out said "there is nothing worse than the Germans" instead of beating about the bush, Ror.
ha, the face by peter konig is a paintover, sure he did the model in mudbox .. but does it represent anything of the mesh? :P Some strange choices, yet some great pieces too! I guess everyone here is smart enough to see beyond the textures and realise that they werent created/rendered in mudbox. the plain sculpts are my…
Your matching of the blizzard style is spot on man, just a minor crit: His face is a bit too flat and you're losing it to the armor. Hope you don't mind a quick paint over, just slapped some bright yellow color burns in some key areas, under the eyes, hair (gradient fade it down).
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
I'd maybe switch "Tactile Visions" to your actual name, unless you're starting a studio. Probs recommend having all your best animations on one demo reel and all your best vfx and sending those. I don't know how I feel about each animation being on a different page. Not an animator, but I'd suggest having some facial…
They turn to be green after you edit them. The important thing here is that they need to stand perpendicularry to the face. The simple chamfer doesn't give this as you can see on the example. They are on an average direction between 2 faces. In edit normals, you can rotate and move them manually, but there is a face…
I will also agree on the face looking a bit manish. I agree with natetheartist on the fix for the face, making the face shorter with more subtle plane changes to the bone structure will translate this to a more female look. Girls faces for the most part have very elegant plane changes compared to males. In my opinion her…
@monster: My bad, I misunderstood the OP's question. For whatever reason I assumed he was talking about mismatched face orientations. And I didn't realize until just now that all a surface/face normal really is is just an averaged representation of that face's vertex normals, as opposed to being its own independent thing.…