Turbosmooth is invaluable for making high poly meshes, especially for normal maps. It's just a SubD modifier for smoothing the whole model. I say this a lot, but you should check out Racer's AK and other tutorials for learning the basics of subdivision modeling. For the "little black edges," it may be over-smoothing it so…
...also if an edge loop could even be re-edited? then simply just weld verts too quadify this patch but of course it's dependent on context - which in the first place wasn't shared by the OP
i have two SSDs in raid 0, but i only use them for my apps and SO. It's a caprice, i like 100% silent pcs. What i would like to have is something like this: http://www.guru3d.com/news-story/samsung-3-2-terabyte-nvme-ssd-based-on-3d-v-nand.html I use for data storage pretty fast HDDs with more than 180mb/s | 150mb/s…
It's probably a lot easier for someone who has never learned a 3D program to learn Blender. Blender's layout is considerably different from the standard layouts found in most other 3D applications. It has a lot of the same features, but you access and use them differently. Anyone indoctrinated in the basics of other 3D…
Ok i see your points, you are making good valid complaints. Thing is there is some problems with your edit. 1 - The cabin at the final point, the four doors open out to open up pathways to it, in your edit the side paths wont reach the cabin anymore. 2 - In early testing, i had the sentry places in the same place as your…
If not finishing projects / having hard time finishing projects / start working on anothr project while the previous project is not finished. Are the symptoms of ADD/ADHD/etc/etc, then every artist had em at certain point.:poly142: I am addicted to video games, cigarettes and tea/coffee. Also; I often endup working on…
yo valkrin. i might have some tips for ya. You started in a good and clean fashion. keep it up. a few things you should keep in mind if you work with max: - keep it simple. you have the basic shape, so what you have to do next is tweaking vertex-es, lines etc with the edit poly function. Play with your model until you are…
Well, the problem seems to be that you aren't able to do a 3/4th face properly. Her mouth is far more in profile than her eyes. I think you'd be best off doing a bit of a 'structure' pass so to speak: Try to figure out each shape as a pseudo-3d shape, because a lot of your silhouettes are weak, like for example the…
i7 950 350$ MSI x58m 180$ 6gb ddr3 110$ Nvidia GTX 460 180$ Plain Lian Li Mid ATX Case 100$ 600w or more power supply 100$ 23inch LCD screen 190$ Win 7 Home Premium 64bit OEM 120$ 1TB 7200rpm 64mb cache HDD OEM 70$ Cheap OEM DVD writer 30$ You can use this as a starting point, not including mouse and keyboard all that…
Hello... Maybe if everyone's inspiration is everyone else... everyone rubs off a little bit on everyone else, until almost everyone does the same type of thing? +1 Art direction is key to shaping how a game looks, and yet the final result is a sum total of the parts (story to concept to lighting). There's a lot of grim and…