wow I love that almost painterly look of you wood! Have you any tips? Tryed to do some stylised SD work myself, but wasn't very successfull... How did you do the edge damage?
Completed base mesh. Cocpit is ready for detailing, don't know if I want to do it though. It probably should be closed in a scene I am planning to do. Now I need to apply damage to the right part :P
If it helps, I've been working on another tile set. Just have one wall, the concave corners, and the fill texture left. I'd also like to supplement it with props like stairs, arches, alcoves, and damage/rubble eventually.
Looks great so far :D It's a really nice render of your model but could really do with some textures to show damage etc. Substance Designer should do the trick. Look forward to seeing more progress!
Ok tweaked some values, I think its starting to head in the right direction. I still want to add some unique damage and re-do the white paint, maybe add a little more dirt too.
http://downloads.guru3d.com/IntelBurnTest-v2.3-download-2047.html No need to worry about temps really...the PC will shutdown or the core will throttle way before any serious damage happens. Just get a nice after market cooler :)
object/world space normal maps also do not work with deforming models so characters or props with skinned moving parts or props/vehicles that use blendshapes for damage deformation etc. have to use tangent space normals.
me and my friends play this, batmobile with damage up high is so much fun especailly canal 1 track where you can get some insane jumps and watch the physics go crazy. The game is brilliant
[ QUOTE ] I am of the opinion that if they are that messed up, that have no right of return to society and should either be permanently housed, or killed. You can't repair their sort of mental damage. Scott [/ QUOTE ] Harsh, but I'm afraid I'm in agreement.
Looks good so far. My advice would be to make it less straight. So far the walls and everything else look too perfect. Damage it a little bit, move vertices around. There are no straight lines in these type of structures.