I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…
Hey all, first real post here on Polycount so bear with me. Been working over the past few months in spare time on a little game project that I hope to dedicate some real time to now. Seeing some win-spiring artwork in a similar vein by Minotaur0 and Adam & Virtuosic has reinvigorated my passion for the project. Fairly…
It's been a while since I've posted, after being in such a slump for so long managed to finish this asset https://www.artstation.com/artwork/Jl6Zw0 with the help of my mentor Georgian Avasilcutei and friends. Concept created by Even Lim https://www.artstation.com/artwork/Bmz2yA any feedback would be appreciate it.
Made the wall, got some awesome feedback from I Fought A Bear Tweaking the ground still, not 100 percent happy with it yet. I want to get the wooden support beams in there tomorrow night. Thanks for looking!
Nice update! Not sure why I said Alfred Hitchcock when he looks alot more like Patrick Moore. Are you tackling the hands next or will he be wearing gloves?
This looks awesome. Because it has so much stuff to carry, I wouldn't think it would be able to carry all of the gear. I would fatten up the legs so it looks like it could withstand the weight it is bearing.
Hell yeah dude that was beyond helpful. You blew my mind about the fundamental difference between wear and tear on polymer and wear and tear on metal. I never really thought about it like that. Ill keep what you said in mind for my future projects.
Hey all, just a quick one i have finally updated my portfolio with work from the last year or so. Any opinions would be great-full also bear in mind i am only at college and done some work experience. http://darylgilbert.carbonmade.com