Omg that is amazing to scroll through that. I found this jem. "whats z-brushing? is that like normal mapping or something?" What a crazy time we live in, hehe.
The marking boxes that pop up are a feature of 2012, and its awesome. I'm running hotfix 2.0 btw. However, destination by local Z has always been there.
you could use fur alpha textures in zbrush with not much z value just to get something for the lighting to catch on in the normal map? good work anyway
3DC and alike are a two component format only. Which means X & Y of the normalmap is stored, and Z can be reconstructed in tangentspace, as it will always "face up a little".
Hi Polypeeps, Been a while since I posted here. I'm brekaing my silence with this new piece! I'm going to be modelling this concept of Dragonball Z's prince of vengence- Vegeta by Astor Alexander.
Hey there folks, take a look at my sketch book full of stuff. Old Room - Environment Practice Antique Writing Table Texturing Practice - PBR Ceremonial Dagger - Z brush practice
But even everything is fine with the scale and the symmetry and the pivot, this dumb pop-up appears when you try to dynamesh an object with SpotLite(suddenly!) is turned on. Just hide it by pressing Shift+Z and then dynamesh the subtool.
Having a bit of a Z issue when we get too close to walls atm, which is a bum, gonna see what can be done :( You have to be stood right next to a wall, but still.
Should be carfull with it there are a lot of cases where a little extra geo is a lot cheaper than use of a alpha map, since z sorting can take a long time if there is lots of alpha used in the scene.