Starting to think about presentation as the texture's starting to come together, what do people think about lasers? too cheesy? <ed> slightly less laser-y
hi, i was wondering if there was a way to parametertize the panners Speed in the X and Y. Say if in the material instance you wanted to control the direction the UVs were panning. thanks t
Anyone know a quick fix for this problem? The mirrored portion of my mesh is flipping the Y, the rest is good. Edit: Fixed by exporting from maya with tangents and bionormals off.
stupid idea.. it could be because of the keyboard language (turned to english?) try to press ctrl+y if that works the keyboard might be changed to english to solve press shift+alt
well it's more of a blaster, but it's definitely arcade-y. top-down perspective. my brothers and i had loads of fun play it. http://www.blackcatgames.com/games.htm the top one