some new shoot about item interaction! We also made some changes: - We changed our minds about how the dialogues will look and we dropped the "cinematic" cameras replacing them with a the same camera used for the rest of the game. You can now move your camera even during a dialogue and overall it just feels more natural.…
I've run into that issue. Normally it happens on "dirty meshes" that have long complicated transform histories with wonky scale. That doesn't excuse the fact that 3dsmax snapping should work in all cases at all times but there are a few things you can do to get it fuctional again. Instead of switching to editable mesh,…
I'm doing some tutorials for substance designer. The lesson files include a .fbx file. When that .fbx file is loaded into Substance Designer it shows each of the different objects, within the mesh (the head, upper body, lower body etc). Substance designer allows me the option to apply the material to each one of these…
Hit up scriptspot.com I seem to remember a few, merge objects scripts floating around. Wait hold on, are all of the objects exactly the same? Like a bunch of bolts or rivets and you want them to share the same texture area? If so, I think TexTools had a "stack similar UV shells" button, but it's been a while since I've…
there are different scales of AO detail, small details on an environment prop and tiled textures can be baked into the diffuse, larger scale lighting from object to object will be baked into a lightmap, using both of these on all objects/maps gives a very consistant soloution. T-train- you can bake AO into tiling…
first thing I do is set up a naming convention... this allows me to do 'replace' actions to swap out objects on complex scenes. That way I build a hi-res and a collision object for each and work mainly in collision objects without worrying about fickle x-refs. You can use object colours from the palette to help organise…
Hello Polycount! First time caller, long time listener. I was hoping my first thread wouldn't have to be a help request but I am pretty desperate! I have some problems with aligning stuff, mostly. I've been searching all over for solutions to these, and perhaps I just lack the necessary vocabulary to know what I'm looking…
i've been using a (modified) version of that script for years, it still works fine in 2018 its a c# script so make sure you save it as so - a .cs filename, not unity/javascript which is .js .Also make sure the script is called the same as that defined in public class "EditorObjExporter" any specific compile errors will…
There are weird things that can happen in Maya. It might be a case of the Shape node being added to the layer but the transform is not. I can't replicate this issue now but try this script below and see if it helps. Add it to a shelf button, select the problematic objects and click it. // Get selectionstring $selection[] =…
Also sometimes when you make a path spline from an edge selection on an object using the "Create Shape From Selection" the only way I can get the object to deform correctly to the spline is by creating a spline object like a circle> attaching this to the spline from selection> deleting the circle object and then applying…