pecs are kind of saggy like he's 70 yo or something. I'd tighten them up a little bit. otherwise looks good. his face and head are a bit plain. maybe some facial hair like fading sideburns or a neck tattoo would make him pop out a bit more.
I kinda like glenn beck, actually. The man seems legitimately informed and intelligent. The fact the he willfully twists information and manipulates his audience is pretty damn immoral as a journalist, but as an entertainer/media personality he has my respect. He's like a straight faced, evil version of stephen colbert
[ QUOTE ] Nothing is worse imo, than a race that can't face the facts and are uptight about their 'issues' , I mean, wheres the fun if you can't point the finger now and then? [/ QUOTE ] You could have just straight out said "there is nothing worse than the Germans" instead of beating about the bush, Ror.
ha, the face by peter konig is a paintover, sure he did the model in mudbox .. but does it represent anything of the mesh? :P Some strange choices, yet some great pieces too! I guess everyone here is smart enough to see beyond the textures and realise that they werent created/rendered in mudbox. the plain sculpts are my…
Your matching of the blizzard style is spot on man, just a minor crit: His face is a bit too flat and you're losing it to the armor. Hope you don't mind a quick paint over, just slapped some bright yellow color burns in some key areas, under the eyes, hair (gradient fade it down).
Hey everyone, I’m a bit stuck with the retopology of a model I’m working on. So far, I’ve always kept my retopology fully quad-based. But recently I’ve been looking at works from pro artists on ArtStation, and I see that they often mix in a lot of tris/quads. Especially in dense areas, I notice many faces being built with…
@EmkaStudios Very nice job, some top notch modeling + accuracy is pretty tight especially track link (...kinda my thing) tho noticed slight faceting on those exhaust shrouds but don't mind me just being nitpicky, also when time permits drop in again to finish it off :+1:
They turn to be green after you edit them. The important thing here is that they need to stand perpendicularry to the face. The simple chamfer doesn't give this as you can see on the example. They are on an average direction between 2 faces. In edit normals, you can rotate and move them manually, but there is a face…