Most people I know never don't own 4k tvs... As for the Internet thing, most people I know have enough trouble already streaming 4k videos on Youtube...so streaming a Next Gen AAA title seems even more of a ridiculous stretch. I understand the idea of making ''Gaming Netflix'' but games are a set of very complex softwares…
38 hours in! I'm confident in Hello Games, early reviews said the difference between the gold master and day one patch was huge, that's 1 month of work from them. Considering it's tracking in the Skyrim levels of concurent users, Hello games is now a AAA studio, if this really is Sean's baby then we've got some good years…
A friend of mine bought a move and the built in wii-sports-esque package handles pretty nicely. The table tennis works well, you can actually put a spin on the ball and things that wii doesn't do very well. The frisbee golf is equally impressive. The gladiatorial combat, however, being closest to what we might see in a…
Ahh man incredible. Keep it going guys, I've liked you on Facebook and rated and faved on Steam :D In regards to the materials, for my project I have been using substances with the plugin for UE4. I had some initial problems with UV's when modelling my parts, for some reason UE4 was telling me I had overlapping UV's so I…
Ya, it sure would be nice to have some better information before applying to new studios for job. As of yet I have not had job in the industry because I am still a student, but I would hate to move my fiance and I across the country for my first job that turned out as bad as these people had to endure. Anyone have any…
HOLY SHIT U IS W1N!!!!111? I want to work on more AAA games... I've worked at small studios in the past making mediocre stuff. While it's good and all, it doesn't get the attention of big games. I like to see people enjoying the stuff I work on. Working at Turn10 was a start in that direction, so hopefully I can continue…
All good points guys, I don't think any of your suggestions are all that impractical from a technical point of view but considering current production times I wonder if developers would be allowed by there publishers to implement some of this stuff. Especially when it comes to physics and A.I., two things I feel will move…
@Joao Sapiro I get it man. Congratulations! Your awesome. Thanks for the info. @thomasp Thankyou for an answer! But don't the best game makers have the most efficient workflows as well? Like all the AAA games work really hard to optimize everything to get the best out of the tech that's available. I'm sorry to go on about…
Hi everyone! So I've been sending quite a few CV's all around and I'm getting very mixed and intermittent responses, so I think it's time to ask for feedback because either the portfolio needs a cleanup or there is something wrong in the CV that is not working in my favor. By mixed and intermittent responses I mean one…
Lots of joint on the face isn't a problem for modern engines. AAA titles use literally hundreds to drive the face articulation in real time. And this became even more widely used after Rigid Skin Decomposition (SSDR) appeared. This technique let's you significantly reduce the number of information required for a face and…