Try using some of the metal textures from this site as overlays, just for the colors. http://www.cgtextures.com/ i love to use metal/bare and the 6th one. Then move the hue around to change it to your needs. It well give you some nice random color variation. Its all about adding that extra level of detail.
Well, after some hard thoughts and delay from HR, looks like I start on the 18th at EA. I think this is the best path for me right now, but I am very grateful to have options. If anyone is curious what level of work got me in, check out my portfolio. cheers dabu
Vassago: I gotta agree with ya a bit. In my opinion they dropped the ball with the ds wth having no good games until recently (advance wars) other than say mario 64. Then there's the gba micro, which well... seems pointless as I love the sp nice and small plus the screen is automatically protected when closed.
hahaha Pubes that looks awesome! How much is Sculpy? Where do I get it? How are you working (adding or subtracting? Or both?) What tools? I MUST KNOW! hahaha Damn dude, that last posted picture is awesome - wth didnt you tell me you were working on this? Our kinship is broke. BROKEN!
I loved it till my Xbox decided that the game was so awesome that it couldn't compute it fast enough. That kinda sucked. Seriously 5th system in 3 years? LAME. Back on track though, Horde Mode is tons of fun and what I played of the Story is entertaining. Seems more of the same, cept cranked up to 11.
wow thats straight up G! wtf! reminds me of an old project of mine... when i was in 7th grade.. it was utter shit... even at the end... i wish i was a part of these boards back then! they mighta brought out the same improvement in my piece back then!!! damn man! thats like.. exponentially better! amazing!
Update: I addressed my aforementioned areas of concern and took another look at the nose. I feel happy with the state of the piece and have decided to move on to sculpting the primary and secondary forms of the neck and chest, as well as readdressing the ears before moving on to tertiary details. Of course critique is…
Join us for Animbreak Episode #03 on FB Live tomorrow (18th) at 12pm PST with Riot animator Joe Han! https://www.facebook.com/shumface We'll be taking viewer questions live as always and feel free to leave your questions in this thread (https://www.facebook.com/shumface/videos/1486941941329610) as well! Check out Joe's…
Alright, outside of a few tweaks I think this will be my finish on this. going to try my hand at building it in 3/4ths view later in the month, maybe try to sneak in the overhead view getting the general idea of the map, avoiding details as much as possible in both of those though. So anyone have anything useful that I…
haha nono I've fixed it. I had to bake flat color into the model first to erase whatever material data was there before. From then I could apply matcaps on top of the model and bake them into the texture. Let me know if you ever wanna know how to do that or if you want a visual representation of just wth I'm talking about…