Thats not gonna happen. 2d concept often cant get translated 1:1 into 3D. And there is a lot of room to get it working in different ways. Its impossible to read the artdirectors mind. And some shapes have to tried several times and choose the best working. For example there is an armor piece with 5 spikes. During modeling…
I enjoy flipped normals (even though they have a focus on character creation) I use reference and a lot of other peoples concepts as a starting point; I just merge different ideas from each and focused on hard surface read material on subjects like mechanical engineering. But, each project I work on there is probably a…
Lot's of cool stuff in here. I recently attended a sculpture workshop with Jordu Schell. It was pretty awesome. This is what I had at the end of 5 days. On day 2 I scrapped it and started over from scratch, armature up and on day 5 lopped off the head and started that over so it's pretty rough. I plan to sit down and…
HEY I just had an idea. Why don't we name an equipment instead of a hero? For example we say let's make a "shield". Then people start to do shields for heros that have shield (Dragon Knight, Luna and etc) then the judges or the community chosses let's say the best 5 shields (maybe one per hero) then the winners will submit…
Mask red channel goes to multiply A and vertex color red channel goes to multiply B. Then the result of that goes to the layer blend alpha like on the picture. This makes you being able to paint where to show the moss based on the mask. About the layered material approach: Currently you don't want to, but imagine you have…
We've been jammed.... Raspberry! Has anyone had luck using Applink in z4R5? I get an error about some text file. (Edit) Part 4 [ame=" https://www.youtube.com/watch?v=DK3tOFujmyk&feature=player_detailpage"]Weekly Jam - Dishonored, Pt. 4 - YouTube[/ame] Part 5…
This is one of those things that's a real pain in Max, pretty much every modifier has its own set of functions. I wrote my own contextual hotkeys as well, like you're doing, after reading Per's thread. What you can do is a switch case based on modifiers, like this: Case (classOf curObj) of ( Edit_Poly: ( Case…
:) you're also masking single constants for channels they don't really have. OH also of note: The order of operations with rotation and panning matters A LOT. Lets say you have tank treads textured on a ball, (or some such) and you want them to rotate to face the direction of movement, then pan along that direction, you…
Updated with my final submissions! Wew that was very hectic, with 5 minutes to spare. Basically unwrapped and textured the tower in the last 5-6 hours. Still bumped into a wall couple times (lost progress on texture : <), I made a couple last minute changes like switching to an older floating pillar because my new one was…
No idea there were so many PC musicians :O ... I've been playing bass for about 13 years and acoustic guitar for about 2. If any bassists out there haven't paid much attention to Mic Todd from Coheed and Cambria I would suggest you check out some of their newer stuff. He's definitely underrated. [ame]…