Some people are pretty damned excited about the modeling tools. They look cool and I like the action/target design. Seems like a good way to integrate it into ZBrush. Combined with the symmetry stuff it could be killer!
No, same side. Modeling toolkit Target Weld is best example of this. It tries to guess which vertex you "want" to choose and sometimes hovering over the one you want to select, actually selects a different one.
2.5D, right. I will keep that in mind! thanks. I'm always learning. :) And the target is to create a game-character out of the Gemma's character from the movie, and I'll have to use her images from the movie to do that.
Post your images with IMGUR. Don't attach them like you did. Models look liek good starts, but what's the target render for these? Are you rendering these for a game engine, a CG renderer, or something else?
+1 for aniceto Depends a lot on what kind of setup you're going to have for animating the mouth. Just a jaw bone? Side bones, morph targets, upper/lower lips seperate from jaw, etc.
Pogo,it doesn't rain here, it sprinkles for extended periods. Go to Indiana if you want to know what rain is. Bad idea jeans? I buy whatever is on sale at Target. Thanks guys and Merry Christmas.
As a matter of fact, artefacts only appear in game engines with a tangent calculation improperly synced with the tool used to bake the maps with. So the question is : you bake in Xnormal, but what is your target platform/engine/renderer ?
There's no info about what games the levels are for, what polycount target, what texture res is being used etc... etc.... The one 'published' example says nothing about where it was published. Info would be nice.
yeah i know you can batch PSA, its psk I want to batch ie multiple morph targets. The commands are currently broken and I can't see them fixing it anytime soon.
target was around 9000 and I'm at 7125 so I'm pretty happy. The little cards are going to be feathers and the planes in the rings are going to be dreamcatchers just finished the UVing now going to do some simple zbrushing