It's strange, if they wanted to go with futuristic designs they should replace the weapons. Considering the WW2 fixation of the Japanese they could replace the SAW with an MG6. For some reason I now want to make a mod for BF2 with cooler (and more distinct!) designs... The mod tool just went into final testing.
I'm starting to think I should do some sort of "in between" material and lerp between three sets of textures (instead of just two). That way I can control the look of the transition between cobblestone and mud much more - I'm not really liking the gradient transition between mud and stone.
LAST CALL! Quick heads up for anyone interested in adding Amplify Shader Editor or any of our other products to their collection, the Unity Asset Store MADNESS SALE ends today! Now is the best time to get our packages at half price! MADNESS SALE - Amplify Products at 50% OFF
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LAST CALL! Quick heads up for anyone interested in adding Amplify Shader Editor or any of our other products to their collection, the Unity Asset Store MADNESS SALE ends today! Now is the best time to get our packages at half price! MADNESS SALE - Amplify Products at 50% OFF
LAST CALL! Quick heads up for anyone interested in adding Amplify Shader Editor or any of our other products to their collection, the Unity Asset Store MADNESS SALE ends today! Now is the best time to get our packages at half price! MADNESS SALE - Amplify Products at 50% OFF
LAST CALL! Quick heads up for anyone interested in adding Amplify Shader Editor or any of our other products to their collection, the Unity Asset Store MADNESS SALE ends today! Now is the best time to get our packages at half price! MADNESS SALE - Amplify Products at 50% OFF
"I create worlds! MOHAHAhahahah" I did notice though, that the mad laughter in the end, kinda turns girls off. Nobody loves a mad scientist... :( Seriously, I usually just say "You know the areas you run around in and things you pick up? I create those."
It's vanilla. Two different instances of Skyrim using two different ENB presets can look very different. I texture and define materials using vanilla shading and post-processing to hopefully maintain good aesthetics with most visual enhancing mods. I will be releasing this as a mod when all's done.
Also- here is an older pic of the soldier, with a trench coat. I changed it and just cant decide which is better.:susp: by the way, the xsi demo water marks are from xsi mod tool. the mod tool doesn't have a renderer and I didnt want to set this all up in kerkythera, sorry.