Going off your description, a lot of times you will want metal in UE3 to have a specular intensity over 1.0, so I would try plugging your spec map and a scalar parameter into a Multiply that plugs into the spec output. Depending on how bright your texture is, try values around 1.5-3.0 And don't put your spec power up to…
Hi there, in every tutorial as soon as they turn on edit topology on a z-sphere the vertices show as small squares, but when I try it only shows the edges, does anyone know why this is occurring? My model Model from the tutorial
.You did a great job. I did what i could hopefully it shows what need to be done, your version is 2 seconds my edits are 8 seconds. Noticed you took liberties with the colors i just eye dropped from the concept and overlayed them. Part are missing like the pouch, shirt x. You can open the gif in photoshop and change my…
Outside of Autodesk's track record, the team behind this were very excited showing off Stingray originally then development slowed, likely due to Adks's cuts and management. The nail in the coffin for me was when Unity announced that Adsk gave them source code access to FBX for transfer of StingrayPBS materials. It was…
@Asyme, do you mean only grid snapping? Because snap to vert/pivot work on all the axis. Anyway... I would say Blender needs a way to edit vertex normals. You can edit them with an add-on, but they reset as soon as you exit Edit mode. 3ds Max and Maya can't touch Blender's new interface. But 3ds Max is still faster for…
Thanks. I tried applying a checker texture to the model, and just like you said. Some things were stretched way out of proportion. In the book it seems that he is able to get the background of his Edit UVW window to display on the model and update in the viewport as he scales it. This seems like it would be very helpful to…
Not sure about 3ds Max, but I'm sure there's an option like in Maya where you choose what kind of normal map it is. If you used Mudbox or something similar than you probably need to set it to Tangent World Space or Tangent Object Space rather than Bump. See if it helps. If it doesn't, you can share your UV snapshot of the…
I have a script similar to this as-well. You should add another layer of 'create' to it by having it create new boxes, cylinders, spheres, etc. when nothing is selected. Base the type of object being created on ctrl, alt, shift keybindings. Also most of your code for the editable poly part works when you have show end…
Sokay, guys, I really appreciate the feedback. Yeah, 6k is high for just an environment asset. I intended for this to be a manipulable object, something the player would get up close to and have to flip switches and spin knobs on for gameplay functions. It's still kind of high even for that, though. vcortis: I actually had…
PredatorGSR: I don't agree that Maya has significantly better UV tools than Max. The UV editing integration is way better in Maya (Max using a modifier for UV editing is just weird and inefficient), but the actual tools you can use for editing UVs are more full-featured, even out-of-the box with no plugins/scripts, and…