Hi Elliotte, here's some quick things: There's a bug, requirements says 1024x768, yet my screen rez is higher than that and I get scroll bars. Front page could be lot better, the "Flash MX Plugin" download link is positioned so I want to click it instead of entering your site. Your portfolio displays NO texturing or…
Hey guys I'm back again :) This time i wanted to make a more 'brutal' piece to offset the more elegant stuff so far. Siege Plank : This large shield of 'pavise' classification reaches shoulder height on the average man. They are carried into battle by the snipers in the horde armies from the Outlands. The heavy blade at…
Welp, i think I'm more or less done with this scene. It's not perfect, but I gotta let it go. I learned a sh*tton on the way to getting to this point, though. Started with a small redneck fishing hole in a swamp and ended up with a nomadic outland scene bordering on an MMO scale. I was planning on polishing damn near…
I like photorealism also..I personally think it works a treat if done well...all the textures started out as photos as a point of reference and then altered/photoshop'd to get the result I personally wanted, but keep in mind that this is a route I wanted to explore and diversify in..in terms of striving for a more…
Maybe you could try using more smoothing groups. That should help the model to look better. Especially the nose needs some differentiation of the smoothing groups. If you applied other SG on the bottom of the nose (nostrils), you should get much better result. I´d try doing the same with the mouth. Try to diversify the…