Hi, I'm working on a game and would like to work with a 3d artist to make 3d models. I would be able to send 1800 dollars for first commission. I don't put deadlines for as long as at least some progress is made every week. To start for the beginning of next year. The game will be gacha/open world/mini-games with a huge…
Why though? There’s a communication system right here already, you’re inside it. I guess some people prefer the Discord style chat, there is a Polycount one and it’s thriving (https://polycount.com/discussion/170535/polycount-discord-slack-skype-hangout-etc#latest). Not my cup of tea personally, but I get it, people like…
Hi, Noren! I read what you wrote here: https://forums.autodesk.com/t5/3ds-max-ideas/make-slate-view-tabs-material-tree-layouts-transferable-between/idi-p/13684369 Could you send me a sample .max(saved to the lowest 3ds Max version you can) file with a few materials (no need for textures) set up the way you organize them?…
With higher res vertex paint and untied hair, the face does seem a little closer to reference vibes. She'd need some serious eyelashes to pull it off. I was making cream for a cake today, and it feels like a very similar process: "Oh no, it's still too liquid. Did I mess up the ingredients? Maybe it needs more time? But…
I can't answer the OP question, I never had a pro profile and been not using Artstation for quite a while, but I've been also wondering if Artstation - not even pro, just a regular account - is worth the hassle nowadays. I was already around when it was created to fill the void left by CGHub. I was very green but already…
I am considering hiring a 3D artist but I am not very good at it so I would like to know first how much it would potentially cost to make a character for a 2D game in something like this style with idle animation and sword swinging animation?
Hey guys, this is the last personal project i created for the Reallusion Contest back in 2024 that gave me the award of Best Costume. Hope you like it and you can check more shots at my Portfolio.
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Digging the vibe i get from this lighting. 1st thoughts: moody. (vibe)Goes to actually read thread, ah i see, yup you nailed the mood from those two titles mentioned.