For me I broke down the concept into the parts that I know will need geometry in there and looked at what I could achieve through a normal map, the only extra detail to put in from the concept is detail for the wood, the metal rivet or bolt type things, some texture on the metal and the decoration on the top of the spikes…
I'm a Huge FMA fan and this a great study. Impact seems to be the huge challenge in making the jump here. It looks like they are adding camera shake in at each hit frame and maybe holding those frame a bit longer. It might be a question of camera work more than animation. The smears also help give the amount of visual…
His head is too big and it doesn't look like he has much of an ass. Just a waist... also, he kinda looks like an action figure, but I think that because the silhouette if his legs are too rigid and tube-like. Take a look at the images bellow. Look at how easy it is to identify the knees, calves and quads of master chief.…
love this idea! Nuff talk let's do it! I'd love to see replicating established styles as a theme. This is something we are asked to do all of the time in the game industry. Being able to adapt your style to match that of the creative direction of a project is a great skill set to have. I would choose a concept artist and…
Wow you sound like a terrible person. Wow dude that actually took about a week of work. It's a helmet. It has concept and design, it's a hollow helmet that fits perfectly over my head. Meaning it has concept and function. The Inlay of the skull is meant to mimic a skull. Not perfectly replicate it. Personally you all send…
hm no i think you were right zephir. so i tried this using those 'spheres , cylinders etc' as the base before i went in for details. ive got mixed reviews, some ppl were able to identify him, just as many had to take a few more guesses, and one saw no resemblance at all personally, i feel i made a mistake with the angle i…
Thanks man, that's very similar to the method I've been using. Problem is, it gets very tricky and almost impossible to implement that method in some areas, notable on the crank (not sure if that's what it's called) bit where you got like 4 cylinders intersecting at different angles. I'm just gonna butt them up against…
Doubt they'll replace biped, not really their style to rip stuff out and replace it. But it would be awesome to see them include it along side. I'd like to see them buy puppetshop and include it also...
JohnnySix: I've seen people save poly's by replacing modeled wheels with quads and an alpha to make it a circle. Replacing all 4 wheels will give you the poly's you need for the misc doodads on the car.
I'll simplify my previous post. Generalist have an easier time finding entry level work and are easily replaced. Specialist are borne from senior positions over time and generally are hard to replace.