Hi, My name is Darren Horrocks. I am a fully licensed, remote outsource prop and environment artist. Licenses: - 3DS Max - Zbrush - Photoshop Specialty: - environment sculpting - high resolution modelling - realistic textures - next gen game art - extensive CryEngine 3 experience for AAA next gen pipelines - extensive…
Hello Polycount, I'm a newly established Full-time Character and Asset creation freelance artist currently seeking any paid opportunities. I've worked on a variety of titles from AAA to Indie which can be viewed here http://ispyr.com/#clients at your leisure. Please take a moment to preview some of my work below and click…
I would take whichever one of the car or gun models is your favorite and make a mission to rebuild it to modern AAA standards. You have a lot of work done already so your familiarity with the tools will make give you a big advantage. You probably just need help from other people to start seeing the difference between your…
Ok, this probably sounds like a silly question, but this would be an expensive commission and I want to make sure I get it right. I was just wondering if anyone could give me a quote for an AAA character I want to commission at some point in the future if I post a link to the brief here? Just to be clear, this is not an…
@Joao Sapiro I get it man. Congratulations! Your awesome. Thanks for the info. @thomasp Thankyou for an answer! But don't the best game makers have the most efficient workflows as well? Like all the AAA games work really hard to optimize everything to get the best out of the tech that's available. I'm sorry to go on about…
Thank you for your feedback ! I've always been more into the indie scene than being in a AAA studio. I just like the freedom of creativity that it gives. However I just don't know what studios I would like to work for. I live really close to Montreal and I just don't know the Montreal indie scene. AT ALL. But I'll check…
I dont understand the context. Technical limitations as positive Feature because its makes a game harder? It was okay for its time but today player will hate it. A small FoV, imput delay etc. ... break the immersion. The player need the challenge ingame and no extern reminder that the controls sucks. Dead Space with the…
Good planning and determination will get you far. There are so many great tools for making games now that there just isn't anything stopping you. No one's saying you should do it full time. You need an income, of course. But in your spare time, you work on your game. It's very feasible to make a game alone, just one…
Honestly, if this becomes a thing, they need to have A) some sort of trade in model where you can trade in your old for an upgrade. OR b ) make the consoles upgradeable, where you can swap parts in and out so you arent paying $400 for a minor upgrade. But I honeslty don't see it becoming a thing. I think developers will…
If you want to get technical, Max/Maya absolutely have a purpose in the 2D animation. It's not unusual for cartoons to use 3D models as part of scenery or actual props. Or that South Park is entirely rendered with Maya (it's way cheaper to digitize the textures instead of the early seasons using real construction paper).…