I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
I got Rank B from #TheRookies #gamedevelopment from my project Japanese Forest Shrine made in a Workshop by Steven Downer Organized by Draw Break and thanks to Tim Simpson for the inspiration The Rookies https://bit.ly/3YtHpkJ ArtStation https://lnkd.in/e97Drw9k #unreal #unrealengine5 #gameart #gamedev #lowpoly #realistic…
New update v4.0040 are available. * added a new option "V-Ray Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert V-Ray materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.) * added a new option in the…
Hey guys thanks again, it looks like my portfolio is quiet popular with all the traffic I'm getting in last days :) soulstice I'm usually fitting my low-poly model into hipoly, sometimes the opposite way. I'm creating a new lowpoly model, and very rare use some of my hi-poly parts to create lowpoly model. Hope that helps…
Usually that happens when your windows account is not the admin. Most of the time you need to actually be logged in as the admin for it to have proper access, just logging in with a sub-account that has admin privileges doesn't cut it. It has something to do with where 3dsmax saves preferences and that those folders are…
Here are some other renders and the maps. Normalmap only: Highpoly version, the body and head were done in Zbrush, the rest in 3dsmax: http://home.planet.nl/~wijng123/highflb.jpg Model with only diffuse texture: http://home.planet.nl/~wijng123/diffonly.jpg Diffuse texture: Normalmap: Specularmap: @Shotgun:Your right about…
Ryno: One of my friends (on my uni course, where we have a 3dsmax class) sat and watched me modelling in EPoly in 3dsmax, and I answered whatever questions he had about what I was doing... after half an hour he said he'd learned more about modelling than in a whole semester's worth of teaching in the lessons. It seems we…
I was thinking something like this: Create your window tiles 2-3 variants. You could make a half tile of crete, copy a window tile and cut it in half to make a new unique mesh but it only uses half of a unique texture. The top half uses the same existing window texture. Looking at it now, you could use the bottom half of…
Suprore, I disagree completely on this!! Unemployed 20somethings are *not* Autodesks market!!! Their market is freelancers and companies making money off their use of the program. Considering there is no training version of 3DSMax available letting individuals freely learn the skills required to master it for a possible…