It depends on the camera, but ill talk in general For the ankles. If you have a hexagon that is supposed to be a cylinder, just make it a hexagon. If you cannot do a shape, then dont. Either its a perfect hexagon screw or a terrible ring, and for me the choice seems obvious. But this again depends on the camera. It is good…
One thing I've wanted to write, just so people that haven't thought of it can get a decent idea of how far this can go (and why I was so excited about it when rasmus posted it up), is splitting up a single gradient into multiple ranges, to allow for colour usage variants - Valve did something similar with the L4D2 gradient…
I went through art school without investigating what I really wanted to do with my life, even though Big Huge Games was right next door and they even came to our school once. Even now I still don't know 100% certain what I'm going to do with my life. After depression and college I never am 100% sure about anything anymore.…
Class 13 is a custom format we have here at work. The new snippet you sent works a treat! Thank you very much for helping me out man, sorry to pull you from your LoL game :P Here's the final script in case anyone wants to use it (you will have to change the exporter plugin class) To see the list of classes you have type…
I actually never used Spyder myself , only X-rite calibrators. Usually when the profiling process goes you first adjust your monitor buttons to match target gamma and color temperature. Your calibration device shows the actual values in real time and they may differ quite a lot from what your monitor think 6500k…
For your first character that is pretty good! Working with the photoshop 3d painting is not something I've seen a lot of people do due to how clunky it is. Regarding your question and examples, it really depends on what you want to do. 3D coat is better for purely diffuse painting, while Substance Painter likes to…
Hello Eric, I'm glad to see I might teach some stuff to veterans like you hehe My guess here: Programmers are lazy bastards, they don't get anything about aesthetic so they rely on their field of expertise: everything new/that they don't know about or that requires work is always too expensive ;) That being said, I don't…
Give me some minutes and i will post a example ;) Edit: Here it goes: First thing to do is unwrap your mesh in a way that you can easily lay out your planks. Then use slideknit on your basemesh with a UV Scale value, so that it´s almost the same size(the resulting mesh will not be the same size, so play around with the…
Thought I would start a new project and do a stylized hand-painted axe inspired from Darksiders. I really want to focus on hand-painted textures and low poly geometry. This is the concept art I am using for reference. I really like the shape of the axe but I am planning on mixing up the color's and materials to be my own.…
It suffers from the same problems most portfolio back alleys suffer, there just isn't much to it. You'd be better off showing the props by themselves without a scene. Few decals and a chair wont change that. I don't want to sound mean but you should really try doing some research before you make a scene, asking for…