you could probably do this with particles, using an additive material and just spawning a ton of them over time with no motion. you would just move the emitter and it would drop them in a line.
you could also set it so each guide only spawns one hair, then you have full control of each individual hair, but that can become quite the struggle :D
Yeah, scale in Zbrush is a pain. I like Maya, it's the most stable software I experienced. Changed it to Max only because of material system, for me it is more convenient. Didn't get around to Blender yet, its next in line. Often hear about advantages.
seeing the popcorn effect with the particle emitter at the end of the video. I'll wait for the full UE4 video to confirm. Maybe Epic improved the particle spawning :)
WarrenM haha, indeed! Mysteryotto more teapots are coming:) lopezmolano thank you! This small update is the design of stained glass windows behind the throne.