Very interesting! I'm still quite new to sculpting and especially to zbrush, did you make your example with like a cube and extruded it here and there? I feel like you made that in like 5mins and called it a day while I have been masking my "feet" extract it from there, taking a lot of time to remesh my shoe in some nice…
Hey, really love how this looks and am considering getting it! I have a few questions about this (though maybe not all directly related to the tool?). How would this integrate in a workflow with an external texturing program like Substance Painter? I'm also curious what you meant by a midpoly + decals workflow exactly. I…
Marine, bit blobby right now, looks like you might started a bit early on details there. Like the feel of the char though, reminds me of a vampire John Malkovich :) Started work on my take on a W40K Space Marine (I know pretty much nothing about these things). I don't plan on leaving him metallic, I'll add some paint job…
quick list off the top of my head arcade/atari/etc pacman asteroids combat donkey kong pole position NES super mario bros 1, 2 and 3 Double Dragon Legend of Zelda metroid Dragon Warrior Bionic Commando Castlevania 2 Gradius Megaman 2 Mike Tyson's Punch Out SNES Legend of Zelda Link to the Past super metroid Final Fantasy 2…
There aren't many useful reasons to mark anything as sharp on the high poly. You might do so to take advantage of things like separating smoothing groups in Max's turbosmooth. Which will use hard edges to act like support loops to hold a shape together when you subD it, but you would probably be adding a bevel, or more…
Polyline Pro version 1.1 is available What is new: - when you right click in the viewport you can choose to continue drawing the current line. - 2 points Extension OSnap - you can create as many reference guide (alignment path) as you want. - when Polyline Pro is started while a viewport that is not supported is active, or…
Hey Mark wasn't this already in the news back when the tut first went up? Or is there some new changes to this tutorial? Also, Thought I'd wait untill the DirectX 11 version of the free sdk came out before diving in. But, that seems to be taking forever. Anyone know if this is going to happen any time in the near future? (…
Unity is just as capable as UDK in most situations This is the common issue with software also. Blender -> free so ALOT of people use it, which means theres going to be more "bad" stuff to see rather than good. Many assume it isn't as powerful as other 3d packages because of this. Unity -> free aswell as UDK but Unity is…
@Noren Associated indeed. As an art director running a tech company, I don’t usually have much time to give back to the community — so I built a tool to help make giving feedback and focusing on fundamentals fast and accessible. For decades now I’ve been frustrated that so much of our online discourse revolves around tools…
-Personal Project- I'm very excited to share my latest project – an environment inspired by regions of Southeast Asia. This project came with many challenges, and everything you see was created entirely by me from scratch, without using any pre-made assets… yes, that means no Megascans assets were used! The project took 17…