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Re: Scifi Interior
Reply by
willjdudley
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Nov 2016
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3D Art Showcase & Critiques
Thanks! I've been fiddling with the lighting a lot. Here's my latest: Also made this little guy to float around the corridors! Cheers!
3 results
Re: F-35C
Reply by
Olli.
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Feb 2014
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3D Art Showcase & Critiques
continuing work on this, hoping to get the cockpit done by summer :D here's the flight stick i finished last week, no floating details
5 results
Re: [Unreal 4] Terrain Blending Tool (inspired by Star Wars: Battlefront)
Reply by
Maximum-Dev
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Aug 2017
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3D Art Showcase & Critiques
dovahkiin009087, Whaaat am I looking at? I see a plane floating on another one but my brain can't connect the dots here.
3 results
Re: My guide good 3D artz and stuff
Reply by
Zoid
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Dec 2009
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General Discussion
agree! the graph editor is a crutch, all motion should float like a feather and never hold a pose more than 1 frame.
5 results
Re: Ferengi Marauder
Reply by
skyline5gtr
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May 2014
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3D Art Showcase & Critiques
eyeball it, i suppose the right way would have been to object paint them but eyeball floating seemed to work ok lol
2 results
Re: Zbrush 4R7
Reply by
Jesse Moody
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Feb 2015
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General Discussion
Why in the hell does Pixologic make people with floating licenses wait? How is this not a standard update just like the stand alone licensees?
2 results
Re: Hello! I'm stuck making a hard surface model.
Reply by
Enzyke
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Dec 2015
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3D Art Showcase & Critiques
I had a look at Floating Geometry and it's pretty interesting! I never knew the actual name for that method of creating normals. Thanks for the insight!
3 results
Re: Steam Pug (Professor HerpaDerpalus.)
Reply by
Mark Dygert
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Jul 2011
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3D Art Showcase & Critiques
Hahaha awesome... Yea I'm not so sure about the pedal now and the straps on the balloon are floating but over all its full of win.
4 results
Re: Building a Game - Pirate/Lost Civilization Adventure
Reply by
PogoP
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Apr 2010
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3D Art Showcase & Critiques
I love the lighting in the final pic. However, try and make the torch cast some shadows on the wall, it looks like it's floating at the moment.
Re: max2008 RTT normal map render using mental ray
Reply by
Joshua Stubbles
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Mar 2008
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Technical Talk
For normal map generation I'd suggest xNormal as well. xNormal also does antialiasing on floating geometry, so the edges will blend well.
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